There’s Some inFAMOUS: Second Son in Control Resonant, Says Remedy

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Entertainment There's Some inFamous: Second Son in Control Resonant, Says Remedy 1

We already know about several inspirations that have made an impact on Control Resonant, but Remedy Entertainment has mentioned another one in a recent preview: inFAMOUS: Second Son.

Yes, according to GameSpot’s recent hands-off preview of the upcoming sequel, director Mikael Kasurinen and combat designer Sergey Mohov mentioned Sucker Punch’s open world superhero game during a presentation of new gameplay footage.

Indeed, we can certainly see some of that DNA in what’s been released so far; they both feature a super-powered man with physics-defying abilities, set within an explorable urban environment.

On top of that, they both feature melee combat, though it seems Control Resonant is leaning much more into that aspect than inFAMOUS ever did.

You can see some new gameplay in IGN’s recent video preview:

As well as Delsin Rowe’s Seattle adventures, these previews mention the likes of Devil May Cry and Bayonetta when describing the style of combat in Control Resonant, which is pretty exciting.

It seems the game will feature fast-paced, punchy battles, with the Aberrant — that big, shape-shifting hammer — at the core.

There’s a fun combat loop as well: melee strikes give you the resource to use your abilities, abilities stun enemies and leave them open to finishers, and performing finishers can grant extra melee damage. If you get into a good flow, it sounds like you’ll be able to make short work of enemies.

There’s definitely more to unpack from these previews, but the gist is that this seems to be shaping up really nicely, and could possibly fill that inFAMOUS-shaped void. While it isn’t totally open world, exploring a cityscape while flying around and overpowering enemy groups, all with Remedy’s originality, sounds like a good time to us.

Are you looking forward to Control Resonant? Tell us in the comments section below.

[source gamespot.com, via x.com, youtube.com]

Entertainment Stephen Tailby

Stephen has been part of the Push Square team for over six years, bringing boundless enthusiasm and a deep knowledge of video games to his role as Assistant Editor. Having grown up playing every PlayStation console to date, he’s developed an eclectic taste, with particular passion for indie games, arcade racers, and puzzlers. He’s also our go-to guy for Sonic-related matters, much to his delight/chagrin.

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