{"id":926565,"date":"2026-08-12T04:13:16","date_gmt":"2026-08-12T09:13:16","guid":{"rendered":"https:\/\/newsycanuse.com\/index.php\/2026\/08\/12\/remedy-entertainment-touts-pricing-control-resonant-attractively-for-an-aaa-title\/"},"modified":"2026-08-12T04:13:16","modified_gmt":"2026-08-12T09:13:16","slug":"remedy-entertainment-touts-pricing-control-resonant-attractively-for-an-aaa-title","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2026\/08\/12\/remedy-entertainment-touts-pricing-control-resonant-attractively-for-an-aaa-title\/","title":{"rendered":"Remedy Entertainment touts pricing Control Resonant &#8216;attractively for an AAA title&#8217;"},"content":{"rendered":"<p>Entertainment <\/p>\n<div data-component=\"captioned-content\" data-testid=\"featured-image\">\n<p><img decoding=\"async\" fetchpriority=\"high\" data-component=\"image\" src=\"https:\/\/eu-images.contentstack.com\/v3\/assets\/blt740a130ae3c5d529\/blte8822b53a512803d\/6a7b32ab81a262d8b634babf\/New_Project(18).png?width=1280&#038;auto=webp&#038;quality=80&#038;disable=upscale\" loading=\"eager\" alt=\"Entertainment The protagonist of Control Resonant poses with a mace-like weapon in key art\" title=\"Entertainment The protagonist of Control Resonant poses with a mace-like weapon in key art\"><\/p>\n<p><span>Image via Remedy Entertainment<\/span><\/p>\n<\/div>\n<div data-module=\"content\" data-testid=\"article-base-body-content\">\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">Max Payne and Alan Wake maker Remedy Entertainment is banking on <\/span><span data-testid=\"content-text\"><span>Control Resonant&#8217;s<\/span><\/span><span data-testid=\"content-text\"> &#8220;attractive&#8221; $60 price to be one of its main draws when it launches on a crowded autumn, in comparison to pricing of other AAA games on the market.<\/span><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">As part of <\/span><span data-testid=\"content-text\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https:\/\/investors.remedygames.com\/financials-and-reports\/financial-reports\/\">the company&#8217;s financial report<\/a><\/span><span data-testid=\"content-text\"> for the first half and second quarter of 2026, which were released earlier today, Remedy CEO Jean-Charles Gaudechon tells investors that the studio believes in <\/span><span data-testid=\"content-text\"><span>Control Resonant&#8217;s <\/span><\/span><span data-testid=\"content-text\">distinctiveness and quality to make it stand out in a &#8220;competitive&#8221; autumn window.<\/span><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">&#8220;<\/span><span data-testid=\"content-text\"><span>Control Resonant<\/span><\/span><span data-testid=\"content-text\"> will be available across all major platforms from day one and is priced attractively for an AAA title,&#8221; Gaudechon continues. &#8220;Combined with the release window becoming slightly less crowded since our original reveal, we remain confident in our positioning.&#8221;<\/span><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">The $60 price standard for AAA games has been in constant fluctuation for the last couple years. Sony <\/span><span data-testid=\"content-text\"><a href=\"http:\/\/www.gamedeveloper.com\/business\/first-party-playstation-5-games-priced-from-49-to-69-with-some-also-coming-to-ps4\" target=\"_self\" data-discover=\"true\">announced<\/a><\/span><span data-testid=\"content-text\"> that some of its first-party titles on PlayStation 5 would cost $70 back in late 2020. Since then, <\/span><span data-testid=\"content-text\"><a href=\"http:\/\/www.gamedeveloper.com\/business\/dragon-s-dogma-ii-will-be-capcom-s-first-current-gen-70-release\" target=\"_self\" data-discover=\"true\">the likes of Capcom<\/a><\/span><span data-testid=\"content-text\"> followed suit with games like <\/span><span data-testid=\"content-text\"><span>Dragon&#8217;s Dogma II<\/span><\/span><span data-testid=\"content-text\">, but the industry also started pushing for $80 as a base price, with Nintendo&#8217;s <\/span><span data-testid=\"content-text\"><span>Mario Kart World<\/span><\/span><span data-testid=\"content-text\"> being a <\/span><span data-testid=\"content-text\"><a href=\"http:\/\/www.gamedeveloper.com\/business\/nintendo-taking-variable-approach-to-pricing-with-switch-2-titles\" target=\"_self\" data-discover=\"true\">standout<\/a><\/span><span data-testid=\"content-text\"> example of the company&#8217;s &#8220;variable&#8221; approach to pricing with Switch 2 titles.<\/span><\/p>\n<p data-component=\"related-article\"><span data-testid=\"related-article-title\">Related:<\/span><a href=\"http:\/\/www.gamedeveloper.com\/business\/report-crossfire-dev-that-s-no-moon-lays-off-14-staff\" target=\"_self\" data-discover=\"true\">Report: Crossfire dev That&#8217;s No Moon lays off 14 staff<\/a><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">Last year, Xbox announced that it was bumping its first-party titles to $80 as well, <\/span><span data-testid=\"content-text\"><a href=\"http:\/\/www.gamedeveloper.com\/business\/xbox-lowers-down-the-outer-worlds-2-price-from-80-to-70\" target=\"_self\" data-discover=\"true\">only to backtrack<\/a><\/span><span data-testid=\"content-text\"> with the likes of <\/span><span data-testid=\"content-text\"><span>The Outer Worlds 2<\/span><\/span><span data-testid=\"content-text\"> a few months later and taking a step back to $70. Looking ahead, the biggest $80 example is <\/span><span data-testid=\"content-text\"><span>Grand Theft Auto 6<\/span><\/span><span data-testid=\"content-text\">, with a premium edition going for $100.<\/span><\/p>\n<h2 data-testid=\"content-text\" id=\"Remedy-is-placing-all-bets-on-Control-Resonant-s-success-in-the-face-of-self-publishing-risks\">Remedy is placing all bets on Control Resonant&#8217;s success in the face of self-publishing risks<\/h2>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">After working with Epic Games to publish <\/span><span data-testid=\"content-text\"><span>Alan Wake 2<\/span><\/span><span data-testid=\"content-text\">, Remedy&#8217;s first self-publishing efforts have yielded mixed results. <\/span><span data-testid=\"content-text\"><span>FBC: Firebreak<\/span><\/span><span data-testid=\"content-text\">, a <\/span><span data-testid=\"content-text\"><span>Control<\/span><\/span><span data-testid=\"content-text\"> spinoff, underperformed on a commercial level, with Remedy being &#8220;unsatisfied&#8221; with the launch-phase consumer sales.<\/span><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">The reception led to Remedy <\/span><span data-testid=\"content-text\"><a href=\"http:\/\/www.gamedeveloper.com\/business\/remedy-issues-profit-warning-with-fbc-firebreak-treading-water\" target=\"_self\" data-discover=\"true\">issuing a profit warning<\/a><\/span><span data-testid=\"content-text\">, and later <\/span><span data-testid=\"content-text\"><a href=\"http:\/\/www.gamedeveloper.com\/business\/interim-remedy-ceo-wants-to-instil-sense-of-urgency-after-fbc-firebreak-underperforms\" target=\"_self\" data-discover=\"true\">attempted to instill a sense of urgency<\/a><\/span><span data-testid=\"content-text\"> in a bid to turn around the studio&#8217;s fortunes. This all culminated on the company naming former EA executive Jean-Charles Gaudechon as its new (permanent) CEO, as well as the announcement that <\/span><span data-testid=\"content-text\"><span>FBC: Firebreak<\/span><\/span><span data-testid=\"content-text\"> would <\/span><span data-testid=\"content-text\"><a href=\"http:\/\/www.gamedeveloper.com\/business\/remedy-releases-final-major-update-for-underperforming-shooter-fbc-firebreak\" target=\"_self\" data-discover=\"true\">no longer be getting major content updates<\/a><\/span><span data-testid=\"content-text\"> less than a year on shelves.<\/span><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">Now, Remedy&#8217;s current financial outlook is in the negative, with its Q2 2026 revenue being down 40 percent to \u20ac10.2 million (~$11.7 million) and its operating loss totaling \u20ac3.9 million (~$4.5 million), compared to \u20ac0.5 million loss (~$576,972) in the same quarter last year. When it comes to the first half of the year altogether, the figures are down 23.1 percent to \u20ac23.3 million (~$26.8 million) and \u20ac2.9 million (~$3.3 million), respectively.<\/span><\/p>\n<p data-component=\"related-article\"><span data-testid=\"related-article-title\">Related:<\/span><a href=\"http:\/\/www.gamedeveloper.com\/business\/supermassive-games-begins-third-round-of-layoffs-in-three-years\" target=\"_self\" data-discover=\"true\">Supermassive Games begins third round of layoffs in three years<\/a><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">The company has been placing its focus on <\/span><span data-testid=\"content-text\"><span>Control Resonant<\/span><\/span><span data-testid=\"content-text\"> with a bullish marketing and outreach campaign, touting a &#8220;hands-on world tour&#8221; that spanned seven cities across the US, Latin America, and Europe. Remedy says the game has garnered over 1.5 million wishlists across all platforms, and pre-orders ranked among the top three PlayStation games in the US, Germany, and Brazil.<\/span><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">Gaudechon says that early indicators put <\/span><span data-testid=\"content-text\"><span>Control Resonant<\/span><\/span><span data-testid=\"content-text\"> alongside the industry&#8217;s &#8220;major releases,&#8221; and adds that the weeks ahead of its September 24 release are about execution.<\/span><\/p>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">&#8220;Early signals and commercial metrics give us confidence in the game&#8217;s potential, but our focus remains on bringing an outstanding game to the market and letting the results speak. I personally see the game getting stronger week by week and our marketing accelerates further in the third quarter.&#8221;<\/span><\/p>\n<\/div>\n<div>\n<h2>Entertainment About the Author<\/h2>\n<div data-component=\"contributor-summary\">\n<p><a data-testid=\"contributor-summary-img-link\" href=\"http:\/\/www.gamedeveloper.com\/author\/diego-arguello\" target=\"_self\" data-discover=\"true\"><img decoding=\"async\" data-component=\"image\" src=\"https:\/\/eu-images.contentstack.com\/v3\/assets\/blt740a130ae3c5d529\/blt347a0e7bce060c71\/682356963510b060418447c4\/pic.jpg?width=400&#038;auto=webp&#038;quality=80&#038;disable=upscale\" loading=\"lazy\" alt=\"Entertainment Diego Arg\u00fcello\" title=\"Entertainment Diego Arg\u00fcello\"><\/a><\/p>\n<div>\n<p data-testid=\"contributor-summary-subtitle\">Contributing Editor, News, GameDeveloper.com<\/p>\n<div>\n<p data-testid=\"content-paragraph\"><span data-testid=\"content-text\">Diego Nicol\u00e1s Arg\u00fcello is a freelance journalist and critic from Argentina. Video games helped him to learn English, so now he covers them for places like The New York Times, NPR, Rolling Stone, and more. He also runs Into the Spine, a site dedicated to fostering and supporting new writers, and co-hosted Turnabout Breakdown, a podcast about the Ace Attorney series. He\u2019s most likely playing a rhythm game as you read this.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.gamedeveloper.com\/business\/remedy-entertainment-touts-pricing-control-resonant-attractively-for-an-aaa-title-\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Diego Arg\u00fcello<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image via Remedy Entertainment Max Payne and Alan Wake maker Remedy Entertainment is banking on Control Resonant&#8217;s &#8220;attractive&#8221; $60 price to be one of its main draws when it launches on a crowded autumn, in comparison to pricing of other AAA games on the market. As part of the company&#8217;s financial report for the first<\/p>\n","protected":false},"author":1,"featured_media":926566,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1798,26548],"tags":[14293,12570],"class_list":["post-926565","post","type-post","status-publish","format-standard","has-post-thumbnail","category-entertainment","category-remedy","tag-entertainment","tag-remedy"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/926565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=926565"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/926565\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/926566"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=926565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=926565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=926565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}