{"id":903694,"date":"2026-05-05T20:30:10","date_gmt":"2026-05-06T01:30:10","guid":{"rendered":"https:\/\/newsycanuse.com\/index.php\/2026\/05\/05\/ign-entertainment-releases-internal-data-as-public-report-developed-by-kantar-and-uc-berkeley\/"},"modified":"2026-05-05T20:30:10","modified_gmt":"2026-05-06T01:30:10","slug":"ign-entertainment-releases-internal-data-as-public-report-developed-by-kantar-and-uc-berkeley","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2026\/05\/05\/ign-entertainment-releases-internal-data-as-public-report-developed-by-kantar-and-uc-berkeley\/","title":{"rendered":"IGN Entertainment releases internal data as public report, developed by Kantar and UC Berkeley"},"content":{"rendered":"<p>Entertainment <\/p>\n<div>\n<article data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header data-component=\"article-header\">\n<div id=\"main-content\">\n<p>Generations in Play report highlights age-based differences in game consumption habits, with Gen X as completionist Google users and Gen Z committed to social media and digital communities<\/p>\n<\/p><\/div>\n<div>\n<figure>\n      <picture><source  media=\"(max-width: 549px) and (max-resolution: 1dppx)\"><source  media=\"(max-width: 549px) and (max-resolution: 1.5dppx)\"><source  media=\"(max-width: 549px) and (max-resolution: 1.75dppx)\"><source  media=\"(max-width: 549px) and (max-resolution: 2dppx)\"><source  media=\"(max-width: 549px) and (max-resolution: 3dppx)\"><source  media=\"(min-width: 550px) and (max-resolution: 1dppx)\"><source  media=\"(min-width: 550px) and (max-resolution: 1.5dppx)\"><source  media=\"(min-width: 550px) and (max-resolution: 1.75dppx)\"><source  media=\"(min-width: 550px) and (max-resolution: 2dppx)\"><img decoding=\"async\" src=\"https:\/\/assetsio.gnwcdn.com\/gip-screenshot.png?width=570&#038;quality=85&#038;format=jpg&#038;dpr=3&#038;auto=webp\" alt loading=\"eager\" fetchpriority=\"high\" data-uri=\"gip-screenshot.png\" data-lightbox width=\"570\" height=\"321\">\n      <\/picture><figcaption>\n          <span>Image credit: <cite>IGN Entertainment<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<\/header>\n<div data-component=\"article-content\">\n<p>IGN Entertainment (IGNE), the parent organization of <em>GamesIndustry.biz<\/em>, has released a new report developed in association with Kantar and UC Berkeley analysing entertainment consumption. The data, based on detailed polling of thousands of highly-committed content consumers in the US, UK and Australia, suggests diverging consumption habits of three distinct generations of consumers.<\/p>\n<p>Among the games-specific insights of the report, highlights include:<\/p>\n<ul>\n<li>71% of audiences no longer purchase physical music and 62% no longer buy full-price games<\/li>\n<li>Gen X respondents prioritised Google search to discover new games, while Millennials favoured 85% YouTube and Gen Z respondents prioritised social media<\/li>\n<li>Millennial (38%) and Gen Z (42%) audiences are much more likely to buy games at full price, while Generation X lags far behind at 20%<\/li>\n<li>Generation X favours single-player games and Generation Z prefers multiplayer titles to almost exactly the same degree, while Millennial players remain almost evenly split<\/li>\n<li>Generation X and Millennials are more likely to return to games in order to complete or master them, while Gen Z are primarily motivated by new customisation or community content<\/li>\n<li>Consumption of guides and game help varies by generation, with Gen X indexing higher on tips videos, Millennials on map tools and Generation Z on build guides<\/li>\n<li>Generation X are highly sceptical of AI and more trusting of brand recognition, being 38% less likely to use AI for discovery and 44% less likely to believe that AI summaries are as good as human ones<\/li>\n<\/ul>\n<p>The report is an outgrowth of internal data collection and analysis which the company previously only used for internal tracking and client reports. &#8220;We&#8217;ve done a version of this forever,&#8221; says Tate Fiebing, Senior Director of Business Intelligence at IGNE. &#8220;It started in like, 2010. But it was historically very focused on gaming, and then it was always just for client presentations. It&#8217;s never been published.&#8221;<\/p>\n<p>The Generations in Play report, by contrast, started with a desire to look externally at content consumption patterns with a view to developing a wider understanding of audience intent across multiple entertainment formats, which lead the firm to work with external partners Kantar and UC Berkley and ultimately to see &#8220;where Gen Z, millennials and Gen X are consuming content,&#8221; Karl Stewart, SVP of IGNE Global Marketing, told the Brands in Play podcast.<\/p>\n<p>&#8220;Working with Kantar and at UC Berkeley, we identified people to ask the questions to. They were highly qualified entertainment cinephiles, gamers consuming a lot of stuff weekly\u2026 we&#8217;re not talking about casual here. We&#8217;re talking about people who basically say: I only have so many hours in the week, and this is still where I choose to spend my disposable time.&#8221;<\/p>\n<figure>\n<div>\n<a aria-label=\"IGN Entertainment Generations In Play Audience Report\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/0x4Ct-XDprQ?autoplay=1\" onclick=\"((e) => { e.preventDefault(); e.currentTarget.closest(&#8216;.video_wrapper&#8217;).innerHTML = e.currentTarget.querySelector(&#8216;template&#8217;).innerHTML; enableElements(); })(event)&#8221; title=&#8221;Click to play video from YouTube&#8221;><br \/>\n<img decoding=\"async\" alt=\"Entertainment Cover image for YouTube video\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/0x4Ct-XDprQ\/hqdefault.jpg\"><span>IGN Entertainment Generations In Play Audience Report<\/span><br \/>\n<template><br \/>\n<iframe allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-src=\"https:\/\/www.youtube.com\/embed\/0x4Ct-XDprQ?autoplay=1\" frameborder=\"0\" loading=\"lazy\" referrerpolicy=\"strict-origin-when-cross-origin\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/0x4Ct-XDprQ?autoplay=1\" title=\"IGN Entertainment Generations In Play Audience Report\"><br \/>\n<\/iframe> <\/template><br \/>\n<\/a>\n<\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=0x4Ct-XDprQ\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>Picking one gaming example, Stewart says that Gen X &#8220;come from a point of view of midnight opening, full price games, console base\u2026 [they] want to get everything they possibly can, get as much juice out of that lemon as possible. Whereas you look at Gen Z, who live in a world of platforms\u2026 games don&#8217;t end, but social and community becomes a massive part of their DNA. So they want to be a part of a community where they&#8217;re able to say, &#8220;I&#8217;m the most informed. I know most about this game.&#8221;<\/p>\n<p>&#8220;We started realizing, &#8216;this is great data. We should put this out, give it to everybody, and show how the shift is.&#8217; What we&#8217;re doing is now looking at it and going: when we think about growing IGN Entertainment, what are the things that we realize Gen Z are now leaning towards? Where are the areas the business is shifting?&#8221;<\/p>\n<p>The insights and segmentation from the report will be used to inform the firm&#8217;s <a href=\"https:\/\/www.gamesindustry.biz\/ign-entertainment-launches-imagine\">Imagine AI targeting tool<\/a>, and further analysis of the data will be published later in the year. A summary of the report is viewable at <a href=\"http:\/\/generationsinplay.com\/\">generationsinplay.com<\/a>, from where the full version can be downloaded.<\/p>\n<\/p><\/div>\n<section>\n    <span>Related topics<\/span><\/p>\n<\/section><\/div>\n<p><a href=\"https:\/\/www.gamesindustry.biz\/ign-entertainment-releases-internal-data-as-public-report-developed-by-kantar-and-uc-berkeley\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Jon Hicks<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Generations in Play report highlights age-based differences in game consumption habits, with Gen X as completionist Google users and Gen Z committed to social media and digital communities Image credit: IGN Entertainment IGN Entertainment (IGNE), the parent organization of GamesIndustry.biz, has released a new report developed in association with Kantar and UC Berkeley analysing entertainment<\/p>\n","protected":false},"author":1,"featured_media":903695,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1798,1492],"tags":[14293,8601],"class_list":{"0":"post-903694","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-entertainment","8":"category-releases","9":"tag-entertainment","10":"tag-releases"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/903694","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=903694"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/903694\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/903695"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=903694"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=903694"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=903694"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}