{"id":891888,"date":"2026-02-12T05:15:14","date_gmt":"2026-02-12T11:15:14","guid":{"rendered":"https:\/\/newsycanuse.com\/index.php\/2026\/02\/12\/careful-this-city-builder-starring-cute-mice-and-evil-royal-cats-might-suck-away-all-your-free-time\/"},"modified":"2026-02-12T05:15:14","modified_gmt":"2026-02-12T11:15:14","slug":"careful-this-city-builder-starring-cute-mice-and-evil-royal-cats-might-suck-away-all-your-free-time","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2026\/02\/12\/careful-this-city-builder-starring-cute-mice-and-evil-royal-cats-might-suck-away-all-your-free-time\/","title":{"rendered":"Careful, This City-Builder Starring Cute Mice And Evil Royal Cats Might Suck Away All Your Free Time"},"content":{"rendered":"<div>\n<p>It was around 1:45 in the morning, as I was laying down wooden walkways to help little rodents get to work faster, that I realized I was fully hooked by <em>Whiskerwood<\/em>, a newly released city-builder and resource manager that blends together <em>Timberborn<\/em>, <em>Factorio<\/em>, and <em><a href=\"https:\/\/kotaku.com\/sid-meiers-colonization-is-the-best-4th-of-july-video-g-1600113277\">Sid Meier\u2019s Colonization<\/a>.\u00a0<\/em><\/p>\n<p>Out now on Steam via early access, <a href=\"https:\/\/store.steampowered.com\/app\/2489330\/Whiskerwood\/\"><em>Whiskerwood<\/em> is a top-down real-time city builder<\/a> that has you leading Whiskers, lowly mouse peasants and workers, as they travel to new lands in the 1700s by order of the rich, powerful Claws, a group of royal cats. After picking a spot to build a dock for incoming ships and a warehouse to store goods, you start harvesting supplies to begin building up a tiny mouse settlement. Your goal isn\u2019t simply to survive, but also to harvest enough resources, including fish, berries, logs, and rock, to pay off your taxes, which are claimed every so often in-game by a royal fleet. As you do, the amount of taxes you have to pay goes up, and wait a minute\u2026I don\u2019t think these Claws are good people!<\/p>\n<p>Early on, one of your mice rightfully points out that, hey, the Claws provided the mice supplies to build structures that would enrich the cats, but failed to provide much more than that, leaving the Whiskers basically on their own to figure out how to build a town and not all perish in a few days. Once again, not sure these cats can be trusted.<\/p>\n<p>This part of <em>Whiskerwood<\/em> is currently the least developed, with what sounds like plans to allow a self-sufficient colony to cut itself off from the Claws and even revolt. For now, that stuff mostly sits in the background and provides a good reason to harvest more and more supplies.<\/p>\n<p>While the game\u2019s recreation of 1700s colonization hooked me at first, what kept me around until way too late the first night I played was the easy-to-understand city-building mechanics and smartly designed UI. Doing anything in <em>Whiskerwood<\/em> rarely takes more than two clicks. Each menu is easy to read, navigate, and close, which isn\u2019t always the case in games like this. <em>Whiskerwood<\/em> also does a fantastic job, even in early access, of providing players with all the information they need to know about where mice are going, what they need, what\u2019s missing, which resources are low, and so forth.<\/p>\n<figure><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn2.unrealengine.com\/whiskerwood-city-wide-shot-2-1920x1080-e4e3dbb38c0e.jpg\" alt=\"Whiskerwood is a sandbox city-builder where mice pay taxes to cat overlords - Epic Games Store\" width=\"1920\" height=\"1080\"><figcaption>\u00a9Minakata Dynamics<\/figcaption><\/figure>\n<p>I especially love the alert banners that appear for important problems, like an injured mouse. Or to let you know that a mouse might have a long trek to the mines from his tiny hovel. You just click on it, and it zips you to the problem, and from there, you\u2019re usually a click away from moving a mouse or tweaking some part of a building.<\/p>\n<p>Making that trip shorter or more efficient is a breeze with <em>Whiskerwood\u2019s<\/em> snappy building and management menus, which feel like they were built by people who understand how vital this stuff is to making a city builder fun. But all of this smart design doesn\u2019t come at the cost of simplification! This is still a complex game that will demand that you create more and more elaborate networks of buildings, conveyors, stairs, transportation, housing, and storage to be able to not only pay your taxes but also survive harsher seasons and weather.<\/p>\n<p>I\u2019ve only put about five hours into <em>Whiskerwood<\/em> so far, but based on what I\u2019ve played and the gushing I\u2019ve seen <a href=\"https:\/\/aftermath.site\/whiskerwood-review-impressions-pc-city-builder-hooded-horse\/\">from city builder experts like Luke Plunkett over at <em>Aftermath<\/em>,<\/a> I\u2019m excited to keep playing. Hopefully one day my tiny mice will rise up, seize the means of production from the Claws, and gain independence. For now, they\u2019ll need to keep breaking rocks and cutting down trees for those fat cats.<\/p>\n<\/p><\/div>\n<p> Zack Zwiezen<br \/><a href=\"https:\/\/kotaku.com\/whiskerwood-city-builder-mice-cats-timberton-factorio-indie-steam-early-access-2000662691\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It was around 1:45 in the morning, as I was laying down wooden walkways to help little rodents get to work faster, that I realized I was fully hooked by Whiskerwood, a newly released city-builder and resource manager that blends together Timberborn, Factorio, and Sid Meier\u2019s Colonization.\u00a0 Out now on Steam via early access, Whiskerwood<\/p>\n","protected":false},"author":1,"featured_media":891889,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[43496,148108],"tags":[20145,148107],"class_list":{"0":"post-891888","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-careful","8":"category-city-builder","9":"tag-careful","10":"tag-city-builder"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/891888","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=891888"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/891888\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/891889"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=891888"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=891888"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=891888"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}