{"id":891884,"date":"2026-02-12T05:15:16","date_gmt":"2026-02-12T11:15:16","guid":{"rendered":"https:\/\/newsycanuse.com\/index.php\/2026\/02\/12\/frustration-inside-ubisoft-this-is-probably-the-most-embarrassed-i-have-felt-working-somewhere\/"},"modified":"2026-02-12T05:15:16","modified_gmt":"2026-02-12T11:15:16","slug":"frustration-inside-ubisoft-this-is-probably-the-most-embarrassed-i-have-felt-working-somewhere","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2026\/02\/12\/frustration-inside-ubisoft-this-is-probably-the-most-embarrassed-i-have-felt-working-somewhere\/","title":{"rendered":"Frustration Inside Ubisoft: \u2018This Is Probably The Most Embarrassed I Have Felt Working Somewhere\u2019"},"content":{"rendered":"<div>\n<p>An Ubisoft developer I chatted with back in 2022 was feeling pretty jealous. <em>Elden Ring<\/em> had just come out and was blowing people away. Despite FromSoftware\u2019s reputation for challenging gameplay and esoteric design, the open-world RPG was <a href=\"https:\/\/kotaku.com\/elden-ring-goty-2022-dlc-fromsoftware-dark-souls-1849925353\">breaking out into the mainstream<\/a>. It was a hardcore game but it wasn\u2019t only being enjoyed by hardcore gamers. Ubisoft had thousands of people working on open-world RPGs for years. Why couldn\u2019t it make one that felt just as creatively bold, vibrant, and potent?<\/p>\n<p>A version of this question has been haunting the French publisher since <a href=\"https:\/\/kotaku.com\/ghost-recon-breakpoint-is-an-infuriating-mess-1838885246\"><em>Ghost Recon Breakpoint<\/em><\/a> bombed back in 2019. It wasn\u2019t a terrible game, just kind of a bland and boring one. It became the poster child for the bloated Ubisoft blockbuster that felt designed by committee for no one in particular. Co-founder and CEO Yves Guillemot <a href=\"https:\/\/kotaku.com\/ubisoft-admits-ghost-recon-breakpoint-has-been-a-disast-1839329787\">promised sweeping reforms<\/a> to get to the bottom of what was going wrong with the publisher\u2019s production processes. Over five years and several organizational \u201cresets\u201d later, it\u2019s not clear the company has gotten any closer to an answer.<\/p>\n<p>The untenable situation blew up again this week with Ubisoft announcing <a href=\"https:\/\/kotaku.com\/ubisoft-cancels-long-delayed-prince-of-persia-remake-black-flag-remake-delay-2000661866\">major delays, cancelations, cost-cutting, and restructuring<\/a> that will result in some big short-term operating losses and more long-term uncertainty. <a href=\"https:\/\/kotaku.com\/ubisoft-share-price-crash-prince-of-persia-ai-2000662169\">Ubisoft\u2019s market cap<\/a> before <em>Breakpoint<\/em> was close to \u20ac10 billion. It\u2019s since fallen by 95 percent <a href=\"https:\/\/bsky.app\/profile\/jasonschreier.bsky.social\/post\/3mczhjprjis24\">to just \u20ac500 million<\/a>. The news was jarring, particularly to the more than 15,000 employees across the company\u2019s global network of studios who found out the news alongside everyone else in an end-of-day message from the CEO.<\/p>\n<h2>\u201cA boss run wild\u201d<\/h2>\n<p>\u201cThe strategic and organizational changes we will make in the coming weeks and months will propel Ubisoft into its future. They will allow us to reconnect with our DNA \u2013 that of one of the largest and most storied video game companies in the world \u2013 and to regain our creative leadership as well as our competitiveness,\u201d part of it read. It went on to explain a new, less bureaucratic structure for decision making and organizing franchises like <a href=\"https:\/\/kotaku.com\/division-3-definitive-edition-remaster-destiny-2000658970\"><em>The Division<\/em><\/a> and <a href=\"https:\/\/kotaku.com\/beyond-good-evil-2-remains-a-priority-for-us-ubisoft-says-2000662321\"><em>Beyond Good &#038; Evil<\/em><\/a> while also noting that there would be more pain to come as management continues to \u201cmake difficult decisions, including stopping certain projects\u201d and \u201cpotentially closing select studios.\u201d<\/p>\n<p>Slipped in between the grand vision and subtle threats was the reversal of a popular hybrid work-from-home policy that would have a direct impact on everyone working at Ubisoft. Staff would be back in the office five days a week, but with the promise of a generous number of work from home days. \u201cThe intention is not to question individual performance, but to regenerate our collective performance, which is one of the key elements in creating the best games with the required speed,\u201d Guillemot wrote.<\/p>\n<p>There was immediate confusion and frustration. One French union representing Paris Ubisoft developers called for a half-day strike. \u201cIt is out of the question to let a boss run wild and destroy our working conditions,\u201d Solidaires Informatique <a href=\"https:\/\/bsky.app\/profile\/did:plc:gwmurecu4lbyaqjzsyv2orat\/post\/3mcxfxwczwk2z?ref_src=embed&#038;ref_url=https%253A%252F%252Fwww.escapistmagazine.com%252Fnews-ubisoft-france-union-strike-solidaires%252F\">wrote in a press release<\/a>. \u201cPerhaps we need to remind him that it is his employees who make the games.\u201d Even more colorful quotes were given to <a href=\"https:\/\/www.bfmtv.com\/tech\/gaming\/il-est-en-train-de-tout-foutre-en-l-air-sur-fond-de-rumeurs-de-licenciements-d-appel-a-la-greve-et-de-fin-du-teletravail-chez-ubisoft-les-salaries-desabuses-s-enflamment-contre-un-patron-en-roue-libre_AN-202601220331.html\">French news broadcaster BFM TV<\/a>. \u201c[Guillemot] is senile like Donald Trump,\u201d one anonymous employee told the network. \u201cHe is losing his mind, we need to get him out of the company management [board]. He is screwing up everything and f****** the company.\u201d<\/p>\n<h2>Return to office talent drain<\/h2>\n<p>Employees have been venting directly on Ubisoft\u2019s internal messaging board as well, based on screenshots shared with me. \u201cA full return to the office will only cause a significant amount of essential talent to leave the company, and nothing is being done to prevent this,\u201d wrote one developer. \u201cWhy is top management not taking responsibility or accountability for the many errors and mistakes in the past? Instead, only workers are suffering the consequences.\u201d Another wrote, \u201cSince I joined Ubisoft, I\u2019ve seen more change in the RTO policy than the company\u2019s improvement and success.\u201d A third did not mince words. \u201cThis is probably the most embarrassed I have felt working somewhere,\u201d they wrote.<\/p>\n<p>Particularly galling about the new return-to-office policy for some Paris staff was that they had only recently finished negotiating to ensure two days of work-from-home per week. \u201cIt\u2019s only been six months since the situation was more or less \u2018back to normal\u2019 and now it\u2019s shattered to the ground by Yves\u2019 sole decision with zero justification, zero documents, zero internal studies proving RTO increases productivity or morale, nothing,\u201d one developer told me.<\/p>\n<p>The specific details for the rollout of the return-to-office policy have yet to be communicated to everyone, could vary team by team, and might not go into effect for much of the year. One thing that is clear is that Ubisoft is beginning to consolidate its Paris operations under one roof: the Floresco headquarters that was completed back in 2021. \u201cOver the coming years, Ubisoft is planning to progressively bring together our Paris-area-based teams\u00a0in the same building in Saint Mand\u00e9. This initiative is designed to optimize our workspace, foster greater collaboration between teams, and make better use of existing facilities, while being implemented gradually and in close dialogue with our employees,\u201d a spokesperson for Ubisoft confirmed in an email.<\/p>\n<h2>Definition of insanity<\/h2>\n<p>There\u2019s concern that these shifts could make it harder for Ubisoft to recruit the talent it needs to improve, or even worse, actively drive away more of the company\u2019s existing veterans. But some employees have also shared broader disappointment with Ubisoft\u2019s recent creative drift. \u201cWe need to stop with the trend-chasing, the trying to muscle our way into saturated markets, the sanitizing the edge off of our projects, and most of all the deciding which games get made behind closed doors,\u201d one employee wrote this week on the company\u2019s internal message board. They pointed to the launch of money pits like <em>Skull &#038; Bones<\/em> and Ubisoft\u2019s many failed attempts at live-service battle royales and extraction shooters.<\/p>\n<p>In many ways, this week felt like a repeat of two years ago. The company <a href=\"https:\/\/kotaku.com\/ubisoft-skull-bones-delay-assassins-creed-far-cry-cuts-1849975925\">had just canceled several games and delayed a bunch of others<\/a>. It promised organizational shifts and a doubling-down on the company\u2019s biggest franchises. The stakes were similarly high and the solutions far from clear. \u201cThe ball is in your court,\u201d Guillemot <a href=\"https:\/\/kotaku.com\/ubisoft-assassin-s-creed-mirage-far-cry-delay-canceled-1850001343\">wrote to employees at the time<\/a>. Developers were furious then, too. The CEO later apologized for how the remark was phrased, but two years later some people at Ubisoft feel like nothing\u2019s changed.<\/p>\n<p>One current employee posted the following comment internally this week. \u201cTo quote one of the greatest villains in a video game: \u2018Did I ever tell you what the definition of insanity is? Insanity is doing the exact same f****** thing over and over again, expecting shit to change. That is crazy.\u2019 \u2013 Vaas Montenegro.\u201d<\/p>\n<\/p><\/div>\n<p> Ethan Gach<br \/><a href=\"https:\/\/kotaku.com\/ubisoft-stock-restructure-layoffs-cancel-delay-2000662684\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An Ubisoft developer I chatted with back in 2022 was feeling pretty jealous. Elden Ring had just come out and was blowing people away. Despite FromSoftware\u2019s reputation for challenging gameplay and esoteric design, the open-world RPG was breaking out into the mainstream. It was a hardcore game but it wasn\u2019t only being enjoyed by hardcore<\/p>\n","protected":false},"author":1,"featured_media":891885,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45394,118],"tags":[20465,5968],"class_list":{"0":"post-891884","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-frustration","8":"category-inside","9":"tag-frustration","10":"tag-inside"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/891884","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=891884"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/891884\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/891885"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=891884"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=891884"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=891884"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}