{"id":871918,"date":"2025-09-10T18:12:29","date_gmt":"2025-09-10T23:12:29","guid":{"rendered":"https:\/\/newsycanuse.com\/index.php\/2025\/09\/10\/turok-nba-jam-developer-acclaim-is-back-after-21-years-with-9-new-games-and-heres-what-the-ceo-told-us\/"},"modified":"2025-09-10T18:12:29","modified_gmt":"2025-09-10T23:12:29","slug":"turok-nba-jam-developer-acclaim-is-back-after-21-years-with-9-new-games-and-heres-what-the-ceo-told-us","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2025\/09\/10\/turok-nba-jam-developer-acclaim-is-back-after-21-years-with-9-new-games-and-heres-what-the-ceo-told-us\/","title":{"rendered":"Turok &#038; NBA Jam Developer Acclaim Is Back After 21 Years With 9 New Games, And Here\u2019s What the CEO Told Us"},"content":{"rendered":"<p>Entertainment <\/p>\n<div>\n<p>Acclaim Entertainment was one of the most prolific and well-known video game brands in the 1990s, having been responsible for creating series like <em>Burnout<\/em> and <em>NBA Jam<\/em>, but unfortunately things went awry in the 2000s and they shuttered in 2004. Most of their assets were sold off to companies like THQ and Crave Entertainment. My personal favorite, <em><a href=\"https:\/\/comicbook.com\/tag\/turok\/\">Turok<\/a><\/em>, exchanged hands a bunch of times (at one point being owned by Disney) until finally landing at Saber Interactive a couple years ago. Without a doubt, anyone who played video games on a console in the \u201990s knew Acclaim, but the world has changed.<\/p>\n<div>\n<h2>Entertainment<br \/>\n\t\t\tVideos by ComicBook.com\t\t<\/h2>\n<\/div>\n<p>In 2004, the Xbox 360 and PS3 hadn\u2019t released yet, <em>Spider-Man 2<\/em> just came out, Usher was dominating the music charts, and George W. Bush was still in his first term in office. Now look at things today \u2014 our entertainment tastes have vastly changed and technology that is ubiquitous now was considered a pipe dream back then. Hell, no one took Apple too seriously when they started developing their own phone around that time. That\u2019s what makes it strange to see Acclaim back after 21 years. It\u2019s not like it\u2019s a recognizable name to younger generations who\u2019ve grown to cherish newer developers \u2014 but that\u2019s what makes their comeback so interesting.<\/p>\n<p>Acclaim was officially revived earlier this year after over two decades on ice. And after hitting the ground running and putting in some time into developing a host of new titles, they\u2019ve officially unveiled their initial slate: a whopping nine games. Of course, none of them are returning IP considering the previous sell off, but there\u2019s a lot of influence from those older games in this new batch.<\/p>\n<h2 id=\"h-acclaim-s-9-new-games-explained\">Acclaim\u2019s 9 New Games Explained<\/h2>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"Tossdown \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/PgpOFBYTNKU?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/3241560\/Tossdown\/\" target=\"_blank\" rel=\"noreferrer noopener\">TossDown<\/a><\/strong> (PC &#038; consoles TBD): Deliver packages in a world where everything\u2019s out to kill you, escape wild hazards and enemies, fight back using wacky power-ups and choose from a variety of perks to improve your chances of survival.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"GROUND ZERO HERO \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/s6nmoH5bTTU?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/2570580\/Ground_Zero_Hero\/\">Ground Zero Hero<\/a><\/strong> (PC &#038; consoles TBD): Ground Zero Hero is an action-roguelite with light survival elements set in a post-apocalyptic wasteland. Battle mutated freaks, absorb their radioactive guts, mutate yourself to gain new powers\u2026 and eat a lot of candy.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"Basketball Classics \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/4_CRBRrUClc?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/819630\/Basketball_Classics\/\" target=\"_blank\" rel=\"noreferrer noopener\">Basketball Classic<\/a><\/strong> (PC, <a href=\"https:\/\/amzn.to\/38Bmhf2\" target=\"_blank\">Nintendo Switch<\/a>): 5-on-5 Pro Basketball born from the golden era of sports games. This spiritual successor to the 8-bit ballers bridges the gap between retro and today\u2019s simulation games.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"Pixel Washer \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/vHk6rCKKkEY?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/2572060\/Pixel_Washer\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pixel Washer<\/a><\/strong> (PC &#038; consoles TBD): Step into the hooves of Pigxel, a plucky pig armed with a powerful power washer, tasked with cleaning up a messy town. Wielding your trusty washer, you\u2019ll spray your way through a variety of exciting challenges.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"The Prisoning: Fletcher\u2019s Quest \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/yH07w3-bMv4?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/2725470\/The_Prisoning_Fletchers_Quest\/\">The Prisoning: Fletcher\u2019s Quest<\/a><\/strong> (PC &#038; consoles TBD): Enter the mind of Fletcher Howie Jr, a game developer on the brink of physical and emotional burnout during the final stages of an intense project. After a visit to the psychologist that goes horribly wrong, you must escape your perilous mental prison in a Metroidvania drenched in anxiety based on a very true story.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"GRIDbeat! \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/TATp91aZGe0?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><a href=\"https:\/\/store.steampowered.com\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>GRIDBeat!<\/strong> <\/a>(PC &#038; consoles TBD): A rhythm-fueled cyber-dungeon crawler where every move must match the music or risk total system shutdown. You just breached Knoss.OS, the planet\u2019s most fortified corporate network, and made off with a payload of priceless data. Now you\u2019re trapped inside, hunted by rogue security protocols and hostile malware. Your only way out? Sync with the system. Move to the beat. And escape before the grid locks you down for good.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"Talaka \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/QiM8nJoUL_E?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/3815370\/Talaka\/\" target=\"_blank\" rel=\"noreferrer noopener\">Talaka<\/a><\/strong> (PC &#038; consoles TBD): A fast-paced, combat-driven roguelite that brings Afro-Brazilian mythology to life in a vivid, hand-painted world unlike anything you\u2019ve seen.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"HyperYuki: Snowboard Syndicate \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/3hH9sIotgOk?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/3082730\/HYPERyuki_Snowboard_Syndicate\/\" target=\"_blank\" rel=\"noreferrer noopener\">Hyper Yuki<\/a><\/strong> (PC &#038; consoles TBD): Welcome to the Snowboard Syndicate! Race, compete, and explore the slopes as a colorful cast of unique characters! But what\u2019s snowboarding without a little bit of drip? Through exploring and racing, you can unlock cosmetics such as designs for your snowboard and clothes to make sure you shine the brightest while shredding.<\/p>\n<div data-component=\"youtube-placeholder\">\n\t\t<template><\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"Katanaut \u2013 #PlayAcclaim | Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/OAvYl2TOwPY?feature=oembed&#038;autoplay=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>\t\t<\/template><\/p><\/div>\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/3032830\/Katanaut\/\" target=\"_blank\" rel=\"noreferrer noopener\">Katanaut<\/a><\/strong> (PC &#038; consoles TBD): Katanaut is a fast-paced, Metroidvania-inspired action roguelite blending fluid combat and cosmic horror. Slash, dodge, and wield powerful abilities as you battle through a station sprawling with twisted, once-human horrors. Adapt, survive, and descend into the shadows to uncover dark secrets. \u200bLovingly dubbed \u201cDead Space Cells\u201d by early fans.<\/p>\n<h2 id=\"h-acclaim-ceo-alex-josef-s-interview-with-comicbook\">Acclaim CEO Alex Josef\u2019s Interview With ComicBook<\/h2>\n<figure><img loading=\"lazy\" decoding=\"async\" height=\"576\" width=\"1024\" src=\"https:\/\/comicbook.com\/wp-content\/uploads\/sites\/4\/2025\/09\/Acclaim-Entertainment-Website-Background.jpg?w=1024\" alt  ><\/figure>\n<p>Ahead of the showcase, Acclaim CEO Alex Josef spoke to ComicBook and discussed the reasoning for reviving Acclaim, the inspiration behind some of the new games they\u2019re developing, and the schedule they have roadmapped. He also gave us a glimpse into the future of the brand.<\/p>\n<p><strong>ComicBook: To gamers today, Acclaim may be considered a relic of a time long past. So, why revive it instead of making a new studio, and what\u2019s the ultimate goal with the brand (besides just making games)?<\/strong><\/p>\n<p>Alex Josef: Reviving Acclaim isn\u2019t just about dusting off a name. It\u2019s about giving new life to a brand that once defined entire eras of gaming. We could\u2019ve launched something from scratch, that is done everyday, but Acclaim\u2019s legacy gives us a head start\u2014some people know the name, and they\u2019re curious, and we get a chance to build a whole new generation of Acclaim fans. Our mission now isn\u2019t just to publish games; it\u2019s to build on a movement where indie creators can take risks and bring bold ideas to players worldwide.<\/p>\n<p><strong>Continuing on that, some of your games are targeting that nostalgia, like Tossdown (\u201cCrazy Taxi meets Paperboy meets Jet Set Radio\u201d) and Basketball Classics (\u201cgolden era of sports games\u201d). How are you balancing modern and future games with that nostalgia?<\/strong><\/p>\n<p>Nostalgia is the spark, not the strategy. Games like Tossdown and Basketball Classics nod to the past, but they\u2019re not carbon copies of the old Acclaim\u2014they bring fresh mechanics, visuals, and new developer communities into the mix. At the same time, titles like Talaka or Ground Zero Hero push forward into genres and aesthetics that can be considered modern and retro. The balance comes from honoring the DNA of what made people fall in love with gaming while refusing to live only in the past<\/p>\n<p><strong>I think most people would be expecting a game or two for the brand launch, but you actually have nine titles in this showcase. Can you talk about the breadth of genres that you\u2019re hitting, and why you\u2019ve chosen those? You have Roguelites, Metroidvania, Soulslike, arcade-style, etc.<\/strong><\/p>\n<p>Launching with nine is bold, but that\u2019s the point. We wanted to send a signal that Acclaim is back in a very real way. The lineup hits across the board\u2014roguelites, metroidvanias, arcade throwbacks, story-driven adventures. Variety is the key. We\u2019re not betting the entire comeback on one game; we\u2019re building a slate that shows the breadth of what Acclaim will be and grow from.<\/p>\n<p><strong>Which game is THE one that you think will represent the brand with this first batch? Of course, you\u2019ll want them all to be successful, but is one of them the special focus?<\/strong><\/p>\n<p>GRIDbeat. It\u2019s stylish, it\u2019s competitive, it\u2019s built on music and energy\u2014it embodies what we mean by \u201cRetro Future Nostalgia.\u201d It feels completely modern, but it has that quick-hit arcade rush that people used to associate with Acclaim. That said, every game in this lineup matters. The showcase is about building a stacked roster, not putting one title on a pedestal. We are very proud of the Acclaim line-up.<\/p>\n<p><strong>Where are you in development with these titles? Is this a list of games people can expect to come out in the next 12 months, or are some games 1+ years out?<\/strong><\/p>\n<p>It\u2019s a mix. Some games are nearly ready and will be in players\u2019 hands within the next 12 months. Others are a little further out\u2014we\u2019re giving them the space to grow. The showcase is about transparency: here\u2019s what\u2019s near, here\u2019s what\u2019s in progress, here\u2019s what\u2019s coming down the road.<\/p>\n<p><strong>What are the chances of old Acclaim IP returning in the future? Or, is that not an option if assets\/IP were sold off? Because while new games are great, people will still remember the classics \u2014 <em>Turok<\/em>, for me. If it\u2019s the latter, is that why you have a game like <em>Basketball Classic<\/em> on the docket instead of <em>NBA Jam<\/em>?<\/strong><\/p>\n<p>A lot of those classics\u2014like Turok\u2014as Google will show, aren\u2019t in our catalog anymore. They were sold off years back. But that doesn\u2019t stop us from channeling the spirit of those games. Basketball Classic is a great example\u2014it\u2019s not NBA Jam, but it brings back that same joy of pick-up-and-play competitive sports gaming. We\u2019re focused on creating the next generation of classics. Our dev partners are outstanding, and the new IP we\u2019re building together don\u2019t just stand on their own\u2014they create space for potential crossovers and even the possibility of bringing back Acclaim\u2019s classics that still matter to players in 2026 and beyond.<\/p>\n<p><strong>Originally, Acclaim developed games primarily for consoles (NES thru Xbox\/PS2 era), with only a handful going to PC. Why, then, are virtually all of the games in this showcase releasing on PC first \u2014 some exceptions like Basketball Classic?<\/strong><\/p>\n<p>PC is the natural launchpad for indie publishing today. It\u2019s where experimentation thrives and where communities can grow organically. That said, consoles are very much on the roadmap\u2014we\u2019re already in conversations about ports. Basketball Classic is leading that charge because of its multiplayer potential, but the long-term vision is multi-platform across our line-up.<\/p>\n<p><strong>What\u2019s the next step for Acclaim after this showcase? Do you have any personal goals for the company?<\/strong><\/p>\n<p>The next step is execution. Launching all of our games on as many platforms to as many corners of the world that we can, supporting our developers, and proving that this isn\u2019t just a flashy showcase\u2014it\u2019s a sustainable business. It is up to the games and gamers that love to dig into something fun and cool. Personally, my goal is to make Acclaim synonymous again with bold, fun, unexpected gaming. Not just a comeback story, but a story of reinvention that lasts.<\/p>\n<p><strong>And how much have you guys planned out in this first phase of the revival?<\/strong><\/p>\n<p>We\u2019ve mapped out the next 12\u201318 months in detail\u2014 consistent release windows, marketing beats, community rollouts. This showcase is just the first chapter. There\u2019s a long-term strategy behind it, one that mixes nostalgia with fresh energy, and we\u2019re committed to delivering consistently, not just occasionally. There are a ton of cool surprises coming in the next few weeks.<\/p>\n<\/div>\n<p><a href=\"https:\/\/comicbook.com\/gaming\/news\/acclaim-showcase-games-list-ceo-alex-josef-interview\/\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Mansoor Mithaiwala<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Acclaim Entertainment was one of the most prolific and well-known video game brands in the 1990s, having been responsible for creating series like Burnout and NBA Jam, but unfortunately things went awry in the 2000s and they shuttered in 2004. Most of their assets were sold off to companies like THQ and Crave Entertainment. My<\/p>\n","protected":false},"author":1,"featured_media":871919,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23363,1798,126751],"tags":[6949,146227],"class_list":{"0":"post-871918","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-developer","8":"category-entertainment","9":"category-turok","10":"tag-developer","11":"tag-turok"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/871918","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=871918"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/871918\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/871919"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=871918"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=871918"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=871918"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}