{"id":863923,"date":"2025-07-21T02:12:28","date_gmt":"2025-07-21T07:12:28","guid":{"rendered":"https:\/\/newsycanuse.com\/index.php\/2025\/07\/21\/peter-molyneux-recalls-how-project-milo-the-kinect-game-with-revolutionary-promise-died-a-death\/"},"modified":"2025-07-21T02:12:28","modified_gmt":"2025-07-21T07:12:28","slug":"peter-molyneux-recalls-how-project-milo-the-kinect-game-with-revolutionary-promise-died-a-death","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2025\/07\/21\/peter-molyneux-recalls-how-project-milo-the-kinect-game-with-revolutionary-promise-died-a-death\/","title":{"rendered":"Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death"},"content":{"rendered":"<div data-component=\"article-header\">\n<div id=\"main-content\">\n<p>At Nordic Game 2025, Molyneux shared how tech limitations and changing priorities killed the Xbox game Milo &#038; Kate<\/p>\n<\/p><\/div>\n<div>\n<figure>\n  <img  loading=\"eager\" alt src-full=\"https:\/\/assetsio.gnwcdn.com\/450-5ixjpc.webp?width=1920&#038;height=1920&#038;fit=bounds&#038;quality=70&#038;format=jpg&#038;auto=webp\" width=\"690\" height=\"388\" fetchpriority=\"high\"><\/p>\n<\/figure><\/div>\n<\/div>\n<div data-component=\"article-content\">\n<p>Vapourware can end up being the stuff of legend, like Rockstar&#8217;s Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.<\/p>\n<p>Peter Molyneux, formerly of the studios Bullfrog and Lionhead, and currently working on <a href=\"https:\/\/www.gamesindustry.biz\/peter-molyneux-on-masters-of-albion-progress-and-the-influence-of-fable-on-his-new-game\">Masters of Albion<\/a> at 22cans, has had a number of cancelled projects in his career. The original Xbox&#8217;s prehistoric game BC was axed around the time Fable became Lionhead&#8217;s priority, for example.<\/p>\n<p>Still, Molyneux&#8217;s most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.<\/p>\n<p>Revealed alongside the Kinect device at E3 2009, which was then known as Project Natal, players would interact with a young male character called Milo using voice and gesture commands.<\/p>\n<figure>\n<div>\n<a aria-label=\"E3 2009: Project Natal Milo demo\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/CPIbGnBQcJY?autoplay=1\" onclick=\"((e) => { e.preventDefault(); e.currentTarget.closest(&#8216;.video_wrapper&#8217;).innerHTML = e.currentTarget.querySelector(&#8216;template&#8217;).innerHTML; enableElements(); })(event)&#8221; title=&#8221;Click to play video from YouTube&#8221;><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/CPIbGnBQcJY\/hqdefault.jpg\"><span>E3 2009: Project Natal Milo demo<\/span><br \/>\n<template><br \/>\n<iframe allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-src=\"https:\/\/www.youtube.com\/embed\/CPIbGnBQcJY?autoplay=1\" frameborder=\"0\" loading=\"lazy\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/CPIbGnBQcJY?autoplay=1\" title=\"E3 2009: Project Natal Milo demo\"><br \/>\n<\/iframe> <\/template><br \/>\n<\/a>\n<\/div>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=CPIbGnBQcJY\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>This unusual premise made the game a huge talking point. The project was revealed just as traditional game genre boundaries were starting to blur following the success of the Nintendo DS and Wii.<\/p>\n<p>The actual game based on the tech demo was to be called Milo &#038; Kate, with Molyneux demoing it in more detail at a <a href=\"https:\/\/www.youtube.com\/watch?v=Uieh3RfkCng&#038;ab_channel=TED\">TED presentation<\/a> in 2010. Lionhead&#8217;s stylistic touches are obvious throughout the demo, like its tone, music, narration, and choice of story about a British family that&#8217;s recently moved to America.<\/p>\n<p>Molyneux described the game at the time by saying, &#8220;most of it is just a trick; but it&#8217;s a trick that works&#8221;.<\/p>\n<p>The game ultimately <a href=\"https:\/\/www.gamesindustry.biz\/report-microsoft-kills-milo\">didn&#8217;t release<\/a>, with some of its ideas rolled into Fable: The Journey on Xbox 360, which was not well-received. Still, the demo arguably did its job, putting Microsoft&#8217;s Kinect device at the centre of the cultural conversation for its reveal, a full 17 months before it was commercially available.<\/p>\n<figure>\n<img alt src-full=\"https:\/\/assetsio.gnwcdn.com\/FableTheJourney.jpg.jpg?width=1920&#038;height=1920&#038;fit=bounds&#038;quality=70&#038;format=jpg&#038;auto=webp\" height=\"388\" loading=\"lazy\"  width=\"690\"><figcaption>Fable: The Journey ended up being the final Lionhead game before the studio&#8217;s closure in 2016.<\/figcaption><\/figure>\n<p>While the broad details (and many specifics, <a href=\"https:\/\/www.polygon.com\/features\/2013\/3\/21\/4063508\/milo-and-kate\">per a 2013 Polygon piece<\/a>) of Project Milo&#8217;s demise are fairly well-known, it was undeniably exciting to hear Molyneux himself recall the project during Nordic Game 2025 in Malm\u00f6 this week.<\/p>\n<p>During the Q&#038;A section of his fireside chat, one attendee asked about Milo, saying they believed that to this day, Molyneux had a vision for what it could&#8217;ve been.<\/p>\n<p>&#8220;I&#8217;ll tell you exactly what happened,&#8221; Molyneux said. &#8220;Microsoft had [bought] us, we were owned by Microsoft, and they had&#8230;I&#8217;m going to say this, I might get in trouble&#8230;what I thought was a bit of a crazy idea. And that was to do gesture recognition as an input device, rather than a controller. They showed me this stuff, and Microsoft had this amazing research building. Incredible.<\/p>\n<p>&#8220;It was run by this brilliant bloke called Alex Kipman. Makes me look boring and passionless \u2013 he had ten times more passion than I had. He had this demo of this device, and when he showed me this demo, it could see people&#8217;s faces. He said, &#8216;it can do voice recognition&#8217;, and it had a massive field-of-view so it could see this whole room.&#8221;<\/p>\n<p>Molyneux then recalled his first reaction to the tech that would eventually become Kinect.<\/p>\n<p>&#8220;He said, &#8216;what do you think?&#8217;, and I said, &#8216;well, firstly&#8217; \u2013 when he did the demo, he was jumping all over the room \u2013 &#8216;I&#8217;m a gamer, I don&#8217;t want to play games standing up. That&#8217;s the first thing. It doesn&#8217;t appeal to me, I want to sit back, I want to smoke what I smoke, and I want to drink what I want to drink, and I don&#8217;t want to prance around like a twat&#8217;.<\/p>\n<blockquote><p>&#8220;The death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn&#8217;t be a gaming device: it should be a <em>party<\/em> device&#8221;<\/p>\n<p><cite>Peter Molyneux<\/cite><\/p>\n<\/blockquote>\n<p>&#8220;I said, &#8216;I&#8217;ll go away and I&#8217;ll create a demo of [how we should use] the technology you showed me.&#8217;<\/p>\n<p>&#8220;Again, I go back to what I want the player to feel,&#8221; Molyneux continued. &#8220;Now, at that time, my son, Lucas, was about seven years old. And, anyone who&#8217;s a parent will probably experience this: there was this moment where you realise you&#8217;re <em>crafting<\/em>, inspiring, a human being. Wouldn&#8217;t it be an incredible thing to create a game around that feeling?&#8221;<\/p>\n<p>Molyneux&#8217;s phone then started ringing during the panel, and he paused to turn it off before continuing.<\/p>\n<p>&#8220;Wouldn&#8217;t it be incredible to create an experience around that? About inspiring, in Milo&#8217;s case, a boy. That was contentious in itself, because of course, lots of people go to the dark side with that [idea].<\/p>\n<p>Molyneux then said staff at Lionhead started working on the demo, collaborating with an unnamed technology company on Project Milo&#8217;s voice recognition.<\/p>\n<p>&#8220;We had all sorts of experiences, like you could hand things to Milo in the game world and he would take them. They really worked well.&#8221;<\/p>\n<p>Molyneux then said the team &#8220;cheated in a big way about how you could talk to Milo&#8221;, recalling that his intention was to have players sit back on the sofa and &#8220;just experience things with this game character&#8221;.<\/p>\n<p>&#8220;Even though voice recognition now is almost a solved problem, back in those days we solved the problem by cheating,&#8221; Molyneux said.<\/p>\n<p>&#8220;So, when Milo asked you the player a question, we had set that question up to different points, so he knew what sort of answer he&#8217;d give.&#8221;<\/p>\n<figure>\n<img alt src-full=\"https:\/\/assetsio.gnwcdn.com\/kinect_pr_top_1.jpg.jpg?width=1920&#038;height=1920&#038;fit=bounds&#038;quality=70&#038;format=jpg&#038;auto=webp\" height=\"308\" loading=\"lazy\"  width=\"600\"><\/p>\n<\/figure>\n<p>At this point, Molyneux explained how the changing specs of the Kinect device in the run up to launch impacted the potential of Project Milo.<\/p>\n<p>&#8220;Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.<\/p>\n<p>&#8220;So they cost-reduced that device down to such a point, where the field-of-view&#8230;I think it was a minuscule field-of-view. In other words, it could only just see what&#8217;s straight in front of you.&#8221;<\/p>\n<p>Ultimately, the demise of Project Milo came down to Microsoft&#8217;s changing priorities with the Kinect device, which was soon synonymous with the kinds of casual games that exploded in popularity on the Wii.<\/p>\n<p>&#8220;Then, the death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn&#8217;t be a gaming device: it should be a <em>party <\/em>device. You should play a sports game with it, or dancing games with it. So, it just didn&#8217;t fit into the Microsoft portfolio, and unfortunately the project was cancelled.&#8221;<\/p>\n<p>&#8220;No one ever saw the complete experience,&#8221; Molyneux continued. &#8220;We didn&#8217;t finish the experience. But it was a magical thing. What was so magical about it: it wasn&#8217;t about heroes and aliens coming down, there wasn&#8217;t this &#8216;end of the world&#8217; narrative scenario.&#8221;<\/p>\n<p>&#8220;It was just experiencing what it&#8217;s like to hang out with someone that loves you.&#8221;<\/p>\n<p><em>GamesIndustry.biz is a media partner of Nordic Game 2025. Travel and accommodation were covered by the organisers.<\/em><\/p>\n<\/div>\n<p><a href=\"https:\/\/www.gamesindustry.biz\/peter-molyneux-recalls-how-project-milo-the-kinect-game-with-revolutionary-promise-died-a-death\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At Nordic Game 2025, Molyneux shared how tech limitations and changing priorities killed the Xbox game Milo &#038; Kate Vapourware can end up being the stuff of legend, like Rockstar&#8217;s Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":863924,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[145427,1863,104640],"tags":[],"class_list":{"0":"post-863923","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-molyneux","8":"category-peter","9":"category-youtube-videos"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/863923","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=863923"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/863923\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/863924"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=863923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=863923"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=863923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}