{"id":817387,"date":"2025-01-05T09:18:26","date_gmt":"2025-01-05T15:18:26","guid":{"rendered":"https:\/\/newsycanuse.com\/index.php\/2025\/01\/05\/lena-raines-top-10-games-of-2024\/"},"modified":"2025-01-05T09:18:26","modified_gmt":"2025-01-05T15:18:26","slug":"lena-raines-top-10-games-of-2024","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2025\/01\/05\/lena-raines-top-10-games-of-2024\/","title":{"rendered":"Lena Raine&#8217;s Top 10 Games of 2024"},"content":{"rendered":"<p>Music <\/p>\n<div>\n<article itemscope>\n<section>\n<div>\n<h4>Giant Bomb News<\/h4>\n<p><a href=\"http:\/\/www.giantbomb.com\/#comments-block-1924844\" rel=\"nofollow\"><i><\/i> 3 Comments<\/a><\/p>\n<\/div>\n<h3>by <a href=\"http:\/\/www.giantbomb.com\/profile\/marino\/\" rel=\"author\">Marino &#8211; Brad Lynch<\/a> on <time datetime=\"2024-12-27T11:00:00-0800\">December 27, 2024<\/time><\/h3>\n<p>After performing live at PAX West and working on Celeste 64, Beastieball, and Minecraft&#8217;s Tricky Trials this year, composer Lena Raine has returned to share her favorite games.<\/p>\n<\/section>\n<div>\n<figure data-align=\"right\" data-size=\"small\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667454-x1xwqn-o.png\" data-ref-id=\"1300-3667454\" data-ratio=\"1\" data-width=\"1000\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667454-x1xwqn-o.png\" data-ref-id=\"1300-3667454\"><img decoding=\"async\" alt=\"music No Caption Provided\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_small\/0\/1992\/3667454-x1xwqn-o.jpg\"   data-width=\"640\"><\/a><\/figure>\n<p>Well hi there! This is <a href=\"http:\/\/www.giantbomb.com\/lena-raine\/3040-189371\/\" data-ref-id=\"3040-189371\">Lena<\/a>. It\u2019s been a while since I\u2019ve had the pleasure of gracing Giant Bomb with my opinions on video games, but I\u2019m back baby. As a bit of self-introduction, this year I\u2019ve been responsible for doing music for a silly little game jam called <a href=\"http:\/\/www.giantbomb.com\/celeste-64\/3030-90502\/\" data-ref-id=\"3030-90502\">Celeste 64<\/a>, a new update for <a href=\"http:\/\/www.giantbomb.com\/minecraft\/3030-30475\/\" data-ref-id=\"3030-30475\">Minecraft<\/a> called Tricky Trials, and a delightful monster sports game in early access called <a href=\"http:\/\/www.giantbomb.com\/beastieball\/3030-91866\/\" data-ref-id=\"3030-91866\">Beastieball<\/a>. What did I like playing this year? Well, dear reader, read on:<\/p>\n<h2>Music A Couple Misc Things<\/h2>\n<p>Before my top 10, though, I wanted to write a few shout-outs since there were a few games that I really enjoyed this year that didn\u2019t quite make my big list for an assortment of reasons.<\/p>\n<h3><a href=\"http:\/\/www.giantbomb.com\/umineko-when-they-cry-answer-arcs\/3030-62575\/\" data-ref-id=\"3030-62575\"><strong>Umineko When They Cry<\/strong><\/a><\/h3>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667455-7164928149-https.jpg\" data-ref-id=\"1300-3667455\" data-ratio=\"0.513671875\" data-width=\"512\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667455-7164928149-https.jpg\" data-ref-id=\"1300-3667455\"><img decoding=\"async\" alt=\"music No Caption Provided\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667455-7164928149-https.jpg\"   data-width=\"480\"><\/a><\/figure>\n<p>This year was the one I finally got over the intimidation factor of iconic visual novel Umineko\u2019s daunting word count &#038; really dug into it, fully immersing myself in the tale of the golden witch for 2 solid months at the start of the year. It\u2019s an incredible, iconic work that will change how I read &#038; write stories forever. The soundtrack made me cry on multiple occasions, and the characters will stick with me for the rest of my life. It really is that good.<\/p>\n<h3><a href=\"http:\/\/www.giantbomb.com\/mothered-a-role-playing-horror-game\/3030-84675\/\" data-ref-id=\"3030-84675\"><strong>MOTHERED<\/strong><\/a><\/h3>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667456-4969172897-https.jpg\" data-ref-id=\"1300-3667456\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667456-4969172897-https.jpg\" data-ref-id=\"1300-3667456\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667456-4969172897-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667456-4969172897-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667456-4969172897-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667456-4969172897-https.jpg 480w\"><\/a><\/figure>\n<p>One of the neat games that released this year was [ECHOSTASIS], an absolute trip of a game exploring a cyber world inside the brainscape of various AIs. While I bounced a bit off the first version of the game (an update has since released that changes how its gameplay functions in a way that might get me to pick it back up), I did end up playing through both of the previous games in its loosely-collected trilogy. The first game, THE ENIGMA ENGINE (2018), was a really sick first draft of the ideas at place in both following games and introduces the story and world. MOTHERED (2021), the 2nd, was the one that I really dug into. Presented as a role-playing horror game, it shifts perspectives to a gothic horror drama that elaborates its themes in an amazingly chilling way. Definitely recommend checking these three out!<\/p>\n<h3><a href=\"http:\/\/www.giantbomb.com\/yu-gi-oh-duel-links\/3030-58049\/\" data-ref-id=\"3030-58049\"><strong>Yu-Gi-Oh (Duel Links)<\/strong><\/a><\/h3>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667457-4290430668-https.png\" data-ref-id=\"1300-3667457\" data-ratio=\"0.6175\" data-width=\"800\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667457-4290430668-https.png\" data-ref-id=\"1300-3667457\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667457-4290430668-https.png\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667457-4290430668-https.png 800w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667457-4290430668-https.png 480w\"><\/a><\/figure>\n<p>2024 was also the year that I began to believe in the heart of the cards. My good friend &#038; fellow <a href=\"http:\/\/www.giantbomb.com\/beastieball\/3030-91866\/\" data-ref-id=\"3030-91866\">Beastieball<\/a> developer Harlow gave me a talking-to one day that I was playing the new <a href=\"http:\/\/www.giantbomb.com\/pokemon-trading-card-game-pocket\/3030-92287\/\" data-ref-id=\"3030-92287\">Pok\u00e9mon TCG<\/a> app when I <em>could<\/em> be downloading Yu-Gi-Oh Duel Links and experiencing all of\u2026that. Anyway I dug in and made a Trickstar deck I really enjoyed playing, and ended up beating her Harpy deck (after many many defeats). Which obviously shows that I know what I\u2019m doing now. A lot of the Yu-Gi-Oh meta is extremely silly and involves many decks that have turn-one wins BUT WHO CARES. It\u2019s got Pot of Greed. It\u2019s got Trickstar Band Sweet Guitar (my current favorite card). It\u2019s got it all. It\u2019s got XYZ Summons. What are XYZ Summons? I DON\u2019T KNOW. PLEASE STOP USING THEM ON ME. I CAN ONLY HOLD SO MUCH KNOWLEDGE IN MY SMALL BRAIN AS IT IS.<\/p>\n<h3><a href=\"http:\/\/www.giantbomb.com\/warframe\/3030-38788\/\" data-ref-id=\"3030-38788\"><strong>Warframe<\/strong><\/a><\/h3>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667458-1792809500-https.jpg\" data-ref-id=\"1300-3667458\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667458-1792809500-https.jpg\" data-ref-id=\"1300-3667458\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667458-1792809500-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667458-1792809500-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667458-1792809500-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667458-1792809500-https.jpg 480w\"><\/a><\/figure>\n<p>I was one of the first Warframe players back in 2013, which I remember because the \u201cwauuguhh\u201d sounds of the Grineer enemies are permanently stuck in my head as some of the best silly guy death sounds of all time. I only picked it back up a couple times since then, but ever since the release of their 1999 update, I got intrigued, and needed to pick it back up\u2026 I\u2019ve gotten a small group of friends together to play, and I\u2019m really excited to get caught up on the wild assortment of experiences it has to offer.<\/p>\n<p><strong>Okay Now It\u2019s The Top 10<\/strong><\/p>\n<h2>Music 10. <a href=\"http:\/\/www.giantbomb.com\/elden-ring\/3030-73745\/\" data-ref-id=\"3030-73745\">Elden Ring: Shadow of the Erdtree<\/a><\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667459-8549555519-https.jpg\" data-ref-id=\"1300-3667459\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667459-8549555519-https.jpg\" data-ref-id=\"1300-3667459\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667459-8549555519-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667459-8549555519-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667459-8549555519-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667459-8549555519-https.jpg 480w\"><\/a><\/figure>\n<p>It\u2019s really hard for me to stay angry at Elden Ring\u2019s first and only bit of DLC when I went into it feeling so overjoyed at having new content in a game I already played for like 200 hours only to run up against some of the most difficult brick walls in the history of <a href=\"http:\/\/www.giantbomb.com\/fromsoftware-inc\/3010-760\/\" data-ref-id=\"3010-760\">FromSoftware<\/a>\u2019s lineup. That I still include it here despite not finishing its exceptionally punishing final boss is a bit of a testament to how much I loved it overall. I played <em>so<\/em> much of its original release, and became a bit infatuated with the lore prospect of Miquela &#038; St. Trina, so when I found out that the DLC would feature them significantly, I knew what kind of life sink I was in for. And I was not really disappointed on the whole! I had some incredible adventures, especially digging into the side area where St. Trina featured prominently. And the final boss LOOKS incredible, SOUNDS amazing. It\u2019s just\u2026hoo boy that difficulty spike. I ended up watching my wife summon the infamous Let Me Solo Her (now Them, by context) and saw the spectacle of the most difficult content being trivialized by solid network play. I saw the ending, for whatever you can constitute an ending for an optional DLC, and so I considered the thing fully closed out on. I had a great time. But I\u2019m still a teensy bit angry.<\/p>\n<h2>Music 09. <a href=\"http:\/\/www.giantbomb.com\/unicorn-overlord\/3030-89840\/\" data-ref-id=\"3030-89840\">Unicorn Overlord<\/a><\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667460-9681793684-https%253A%252F%252Fprod-files-secure.s3.us-west-2.amazonaws.com%252Fe77b6c88-375d-463b-8ed5-a646e4f769af%252F00924ea8-b512-4687-9759-ef9ce8b8e566%252F2_18435e1f-1e28-4fe7-b1ff-00e3d1b0b9dd_1245x700.webp.jpg\" data-ref-id=\"1300-3667460\" data-ratio=\"0.56270096463023\" data-width=\"1244\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667460-9681793684-https%253A%252F%252Fprod-files-secure.s3.us-west-2.amazonaws.com%252Fe77b6c88-375d-463b-8ed5-a646e4f769af%252F00924ea8-b512-4687-9759-ef9ce8b8e566%252F2_18435e1f-1e28-4fe7-b1ff-00e3d1b0b9dd_1245x700.webp.jpg\" data-ref-id=\"1300-3667460\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667460-9681793684-https%253A%252F%252Fprod-files-secure.s3.us-west-2.amazonaws.com%252Fe77b6c88-375d-463b-8ed5-a646e4f769af%252F00924ea8-b512-4687-9759-ef9ce8b8e566%252F2_18435e1f-1e28-4fe7-b1ff-00e3d1b0b9dd_1245x700.webp.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667460-9681793684-https%253A%252F%252Fprod-files-secure.s3.us-west-2.amazonaws.com%252Fe77b6c88-375d-463b-8ed5-a646e4f769af%252F00924ea8-b512-4687-9759-ef9ce8b8e566%252F2_18435e1f-1e28-4fe7-b1ff-00e3d1b0b9dd_1245x700.webp.jpg 1244w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667460-9681793684-https%253A%252F%252Fprod-files-secure.s3.us-west-2.amazonaws.com%252Fe77b6c88-375d-463b-8ed5-a646e4f769af%252F00924ea8-b512-4687-9759-ef9ce8b8e566%252F2_18435e1f-1e28-4fe7-b1ff-00e3d1b0b9dd_1245x700.webp.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667460-9681793684-https%253A%252F%252Fprod-files-secure.s3.us-west-2.amazonaws.com%252Fe77b6c88-375d-463b-8ed5-a646e4f769af%252F00924ea8-b512-4687-9759-ef9ce8b8e566%252F2_18435e1f-1e28-4fe7-b1ff-00e3d1b0b9dd_1245x700.webp.jpg 480w\"><\/a><\/figure>\n<p>A victim of gradually diminishing free time over the course of this year. I want to go back to it and finish it up, but for what it\u2019s worth, the time I spent with UO was just exceptional. I adore everything about how the game looks, sounds and plays. Maybe the overall story isn\u2019t quite as bombastic as I\u2019d like, especially after the highs of 13 Sentinels, but it still gives me some extremely fun times and some delightful characters to pair up in squads together.<\/p>\n<h2>Music 08. <a href=\"http:\/\/www.giantbomb.com\/final-fantasy-vii-rebirth\/3030-84787\/\" data-ref-id=\"3030-84787\">Final Fantasy VII Rebirth<\/a><\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667461-6674898969-https%25.jpeg\" data-ref-id=\"1300-3667461\" data-ratio=\"0.5625\" data-width=\"1920\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667461-6674898969-https%25.jpeg\" data-ref-id=\"1300-3667461\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667461-6674898969-https%25.jpeg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667461-6674898969-https%25.jpeg 1920w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667461-6674898969-https%25.jpeg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667461-6674898969-https%25.jpeg 480w\"><\/a><\/figure>\n<p>Including most AAA games in this sort of year\u2019s retrospective seems fairly poisoned by an explanation of what annoying bit of design glut I had to get over to fully enjoy the game. In Rebirth\u2019s case, it was the constant assault of mini-games that come even more rapid-fire than <a href=\"http:\/\/www.giantbomb.com\/final-fantasy-vii-remake\/3030-49974\/\" data-ref-id=\"3030-49974\">Remake<\/a> part 1 and with a way smaller hit rate. It\u2019s not that I don\u2019t enjoy mini-games (I adore Queen\u2019s Blood, and will gratefully play every match of it to hear more of the big band jazz that adorns its gameplay segments), but the inclusion of mini-games that become <em>difficult<\/em> is something I really can\u2019t stand in a game already brimming with core content. Mini-games are meant to be fun, right? They\u2019re a little vacation from the main gameplay loops. They aren\u2019t <em>the<\/em> game. So when you lock side-stories and important content behind completely different games that require you to master them it\u2019s just\u2026. <em>hough<\/em>! The game\u2019s long enough as it is! Anyway, I really enjoyed the main parts of Rebirth. Getting to know the remake version of <a href=\"http:\/\/www.giantbomb.com\/red-xiii\/3005-822\/\" data-ref-id=\"3005-822\">Nanaki<\/a> is delightful, and we had a very cute date at the golden saucer (so <a href=\"http:\/\/www.giantbomb.com\/tifa-lockhart\/3005-803\/\" data-ref-id=\"3005-803\">Tifa<\/a> &#038; <a href=\"http:\/\/www.giantbomb.com\/aerith-gainsborough\/3005-784\/\" data-ref-id=\"3005-784\">Aerith<\/a> can have one to themselves, in my head canon). <a href=\"http:\/\/www.giantbomb.com\/cait-sith\/3005-836\/\" data-ref-id=\"3005-836\">Cait Sith<\/a> is delightful and did nothing wrong. The way certain events play out in regards to expectations from the original FF7 is also very interesting. Without spoiling it outright in my list here, I am very very interested in seeing where they go with it into the big finale.<\/p>\n<h3>07. Snezhinka: Sentinel Girls 2<\/h3>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667462-9973293596-https.jpg\" data-ref-id=\"1300-3667462\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667462-9973293596-https.jpg\" data-ref-id=\"1300-3667462\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667462-9973293596-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667462-9973293596-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667462-9973293596-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667462-9973293596-https.jpg 480w\"><\/a><\/figure>\n<p>Okay it\u2019s time for indie games (mostly). Snezhinka is technically a sequel to 2021\u2019s <a href=\"http:\/\/www.giantbomb.com\/marfusha-sentinel-girls\/3030-90294\/\" data-ref-id=\"3030-90294\">Marfusha<\/a>, but in many ways it feels like a refinement of what the original game started. Since it\u2019s a bit of an obscure game, the best way I can describe it is that it\u2019s a fast-paced micro tower defense where there\u2019s one tower and it\u2019s you (or 2, if you team up with a CPU-controlled companion). Is it bullet heaven?? It might actually be bullet heaven. But, well it\u2019s different okay. Wave after wave of enemies storm the wall in \u201cdays\u201d that are more like seconds in how quickly the waves come &#038; get defeated. Rapid-fire, the days will pass by, and each day you\u2019ll get a paycheck with comical deductions for all sorts of taxes and required payments in this totalitarian regime you work for as a PMC soldier. You spend the slow trickle of income on new weapons, companions, defensive gadgets, etc., all in the continued pursuit of your sister (the protagonist of the 1st game). Occasionally, you\u2019ll retreat back to home base to recuperate and talk with your companions to build out their story. You can do 1 minimal task to up a stat before going to sleep and heading back out for more and more days defending the wall. The way in which the game uses this hypnotic routine to show you its world, develop its characters and change its stakes across multiple endings is really fascinating. It draws me in every time I think I\u2019m just gonna do a few waves to unwind. A bit of a stealth attack on my attention and one that has stuck with me for most of the year.<\/p>\n<h2>Music 06. <a href=\"http:\/\/www.giantbomb.com\/arknights\/3030-72297\/\" data-ref-id=\"3030-72297\">Arknights<\/a> (Again)<\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667463-0378810964-https.png\" data-ref-id=\"1300-3667463\" data-ratio=\"0.5581675708258\" data-width=\"1659\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667463-0378810964-https.png\" data-ref-id=\"1300-3667463\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667463-0378810964-https.png\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667463-0378810964-https.png 1659w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667463-0378810964-https.png 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667463-0378810964-https.png 480w\"><\/a><\/figure>\n<p>Okay look Arknights released almost 5 years ago, but it continues to bear fruit as the only gacha game I have ever played that feels worth it. Across 2024, a ton of new event stories and modes have dropped that pulled me back in and got me playing regularly. Between the rerun of Lone Trail which originally ran on global servers at the end of 2023, and the latest event Path of Life (not to mention the finale of Act II which I have sadly not gotten to yet), the game continues to fire on all cylinders when it comes to a fascinating story that focuses on its characters and not just lofty world-building. And between the existing roguelike modes and newly added long-form resource manager mode, there\u2019s so much to dig into that is simply not tied to any form of gacha or energy-driven limitations. It\u2019s just straight up a great game, one that perhaps has a ton of barriers of entry, but one that I still love playing and getting caught up in.<\/p>\n<h2>Music 05. <a href=\"http:\/\/www.giantbomb.com\/beastieball\/3030-91866\/\" data-ref-id=\"3030-91866\">Beastieball<\/a><\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667464-9298144582-https.jpg\" data-ref-id=\"1300-3667464\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667464-9298144582-https.jpg\" data-ref-id=\"1300-3667464\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667464-9298144582-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667464-9298144582-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667464-9298144582-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667464-9298144582-https.jpg 480w\"><\/a><\/figure>\n<p>In past years, I\u2019ve forbidden myself from including games that I worked on primarily because of how closely tied their gameplay is to the emotional experience that I lay out in my score. But Beastieball is a whole different animal (lol). It\u2019s a game that was already extremely good well before I put my first note into the score. I adore working with developer Greg Lobanov &#038; Wishes Unlimited because, in my extremely biased opinion, he makes some of the smartest design decisions that run counter to the expectations in an industry overflowing with things that feel too homogenized, too also-ran. Beastieball is a game I\u2019ve always wanted to exist, and the fact that I get to write silly music for it is just the cherry on top. I played by far the most of this game over the course of 2024, not just because I had to write music for it, but because I legitimately love playing it. The beasties are adorable, the sports matches are super satisfying, and the writing is some of Greg\u2019s best. It\u2019s in early access, but it\u2019s still great, and I can\u2019t wait for us to finish it up so more ppl will check it out.<\/p>\n<h2>Music 04. Picayune Dreams<\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667465-3231002369-https.jpg\" data-ref-id=\"1300-3667465\" data-ratio=\"0.5625\" data-width=\"1920\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667465-3231002369-https.jpg\" data-ref-id=\"1300-3667465\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667465-3231002369-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667465-3231002369-https.jpg 1920w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667465-3231002369-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667465-3231002369-https.jpg 480w\"><\/a><\/figure>\n<p>I had not quite gotten bit by the \u201cbullet heaven\u201d sub-genre despite my love of shmups and bullet hells. I did really enjoy playing a bit of Vampire Survivors when it came out, but it all just sorta\u2026 I dunno, blended together for me into a big wash of time spent watching number get big &#038; sometimes I get a run where everything explodes real nice. Picayune, on the other hand, has a fascinating direction: a weird story to dissect. RPG Maker style exploration scenes that accompany your first playthrough. A cast of bosses that you learn more and more about as you progress. Extremely sick drum and bass breakcore music. Really crunchy pre-rendered sprite designs. Abilities that not only customize your little weirdo but sink into my squishy aesthetic center so firmly. It\u2019s hard to put it down, and each run you learn how more weapons can chain into each other &#038; tackle the increasing difficulties and weird glitches\u2026 The bullet heaven finally got me, if only for this game. It\u2019s so good.<\/p>\n<h2>Music 03. <a href=\"http:\/\/www.giantbomb.com\/mouthwashing\/3030-92018\/\" data-ref-id=\"3030-92018\">Mouthwashing<\/a><\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667466-9920567516-https.jpg\" data-ref-id=\"1300-3667466\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667466-9920567516-https.jpg\" data-ref-id=\"1300-3667466\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667466-9920567516-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667466-9920567516-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667466-9920567516-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667466-9920567516-https.jpg 480w\"><\/a><\/figure>\n<p>This is going to hurt. At least, that\u2019s how the game opens. And, well, it does. Absolutely devastating bite-sized game filled with character. While there are moments that pay homage to the same sort of inspirations as a previous year\u2019s fave, <a href=\"http:\/\/www.giantbomb.com\/signalis\/3030-69387\/\" data-ref-id=\"3030-69387\">Signalis<\/a>, Mouthwashing still brings enough of its own style to bear when it comes to some of its most poignant moments. There\u2019s one that\u2019ll stick with me for a long time that features a monologue by character Swansea cut in silhouette against a montage of stock footage and a gorgeous score moment by composer Martin Halldin. While the game is only a handful of hours, it punches extremely hard for its short runtime.<\/p>\n<h2>Music 02. <a href=\"http:\/\/www.giantbomb.com\/nine-sols\/3030-86482\/\" data-ref-id=\"3030-86482\">Nine Sols<\/a><\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667467-0747649710-https.jpg\" data-ref-id=\"1300-3667467\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667467-0747649710-https.jpg\" data-ref-id=\"1300-3667467\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667467-0747649710-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667467-0747649710-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667467-0747649710-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667467-0747649710-https.jpg 480w\"><\/a><\/figure>\n<p>It\u2019s really speaking to the strength of my number 1 pick that Nine Sols didn\u2019t totally dominate my list ranking this year. It\u2019s one of the most perfectly-designed action games I\u2019ve played in years, with an accessible difficulty adjustment &#038; plenty of build options designed around getting you to make sure you can play through its story\u2026 Because that\u2019s where the meat is: the ramifications of why you\u2019re doing this, your main character\u2019s background and his relationship to the world and bosses you end up fighting against. It\u2019s a game that has so much of Taiwanese developer <a href=\"http:\/\/www.giantbomb.com\/red-candle-games\/3010-13745\/\" data-ref-id=\"3010-13745\">Red Candle<\/a>\u2019s history baked in and celebrated, but also interrogated in its sci-fi world-building. The music especially feels like a celebration of a music that isn\u2019t as commonly represented in games, and I really wish it <em>was<\/em> more widely celebrated for the accomplishment it is in being an incredible cyberpunk (taopunk, as labeled by the developers) score that takes inspiration from the greats, but infuses it with exactly enough of its composers\u2019 unique aesthetics to stand out amidst literally everything released this year.<\/p>\n<h2>Music 01. <a href=\"http:\/\/www.giantbomb.com\/1000xresist\/3030-90248\/\" data-ref-id=\"3030-90248\">1000xResist<\/a><\/h2>\n<figure data-align=\"right\" data-size=\"medium\" data-img-src=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667468-9312353068-https.jpg\" data-ref-id=\"1300-3667468\" data-ratio=\"0.5625\" data-width=\"2048\" data-embed-type=\"image\"><a href=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667468-9312353068-https.jpg\" data-ref-id=\"1300-3667468\"><img decoding=\"async\" alt=\"music No Caption Provided\"   data-width=\"480\" data-old-src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" src=\"https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667468-9312353068-https.jpg\" srcset=\"https:\/\/www.giantbomb.com\/a\/uploads\/original\/0\/1992\/3667468-9312353068-https.jpg 2048w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_super\/0\/1992\/3667468-9312353068-https.jpg 960w, https:\/\/www.giantbomb.com\/a\/uploads\/scale_medium\/0\/1992\/3667468-9312353068-https.jpg 480w\"><\/a><\/figure>\n<p>What a brilliant game. It couldn\u2019t be anything else but a game, and yet it\u2019s one of the finest works of science fiction we\u2019ve had in a long time. I already wrote an entire blog about my favorite of this year, so I\u2019m going to quote some of it here. If you want to read the full thing, screenshots and all, it\u2019s <a href=\"https:\/\/blog.radicaldream.land\/1000xresist\/\" rel=\"nofollow \">over here.<\/a><\/p>\n<p>It\u2019s something, much like other big favorites of mine (<a href=\"http:\/\/www.giantbomb.com\/13-sentinels-aegis-rim\/3030-50879\/\" data-ref-id=\"3030-50879\">13 Sentinels<\/a>, <a href=\"http:\/\/www.giantbomb.com\/the-house-in-fata-morgana\/3030-43725\/\" data-ref-id=\"3030-43725\">The House in Fata Morgana<\/a>), where the less you know going into it, the better. Let it surprise you and take you on the journey. Talk to everyone, remember everything, and don\u2019t stop thinking.<\/p>\n<p>When we reach the finale, I\u2019m struck with the uncomfortable feeling that my memory of the game has served as its biggest message. Every little saying, repeated over and over again, begins to rise to the surface. It is meticulous writing, the kind that a writer gets envious of, because every little detail matters. Every little thing feels so wholly knit into the tapestry of the game and its characters. And it\u2019s in the memory of these things that the game communicates to you. It\u2019s sentiment, and imagery, and ritual.<\/p>\n<p>The way the story is told should be studied. The careful layering of knowledge, the shifts in perspective and how we experience these moments. It\u2019s things we have had moments of elsewhere, but nowhere has it come to a head quite like this. The game isn\u2019t burdened with designing combat encounters, or even much conventional animation. It uses its budget to its favor, providing still poses that become animation when shown in sequence. Whether it\u2019s panning up the stairs to show a rush of movement, or displaying multiple images of a character while the camera rushes forward, or allowing you to advance a tragic moment frame by frame using its own mechanics of time shifting. The strengths are in its restraint and in its independent storytelling. It is honest, and brittle, and deeply personal. No one else could have made this.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p><a href=\"https:\/\/www.giantbomb.com\/articles\/lena-raines-top-10-games-of-2024\/1100-6454\/\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Music Giant Bomb News 3 Comments by Marino &#8211; Brad Lynch on December 27, 2024 After performing live at PAX West and working on Celeste 64, Beastieball, and Minecraft&#8217;s Tricky Trials this year, composer Lena Raine has returned to share her favorite games. Well hi there! This is Lena. It\u2019s been a while since I\u2019ve [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":817388,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[131522],"class_list":{"0":"post-817387","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-business-news","8":"tag-podcast-music"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/817387","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=817387"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/817387\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/817388"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=817387"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=817387"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=817387"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}