{"id":629907,"date":"2023-04-16T09:49:53","date_gmt":"2023-04-16T14:49:53","guid":{"rendered":"https:\/\/news.sellorbuyhomefast.com\/index.php\/2023\/04\/16\/dlss-3-explained-how-nvidias-ai-infused-rtx-tech-turbocharges-pc-gaming\/"},"modified":"2023-04-16T09:49:53","modified_gmt":"2023-04-16T14:49:53","slug":"dlss-3-explained-how-nvidias-ai-infused-rtx-tech-turbocharges-pc-gaming","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2023\/04\/16\/dlss-3-explained-how-nvidias-ai-infused-rtx-tech-turbocharges-pc-gaming\/","title":{"rendered":"DLSS 3 explained: How Nvidia\u2019s AI-infused RTX tech turbocharges PC gaming"},"content":{"rendered":"<div>\n<svg viewBox=\"0 0 0 0\" width=\"0\" height=\"0\" focusable=\"false\" role=\"none\" style=\"visibility: hidden; position: absolute; left: -9999px; overflow: hidden;\"><defs><filter id=\"wp-duotone-dark-grayscale\"><feColorMatrix color-interpolation-filters=\"sRGB\" type=\"matrix\" values=\" .299 .587 .114 0 0 .299 .587 .114 0 0 .299 .587 .114 0 0 .299 .587 .114 0 0 \" \/><feComponentTransfer color-interpolation-filters=\"sRGB\"><feFuncR type=\"table\" tableValues=\"0 0.49803921568627\" \/><feFuncG type=\"table\" tableValues=\"0 0.49803921568627\" \/><feFuncB type=\"table\" tableValues=\"0 0.49803921568627\" \/><feFuncA type=\"table\" tableValues=\"1 1\" \/><\/feComponentTransfer><feComposite in2=\"SourceGraphic\" operator=\"in\" \/><\/filter><\/defs><\/svg><svg viewBox=\"0 0 0 0\" width=\"0\" height=\"0\" focusable=\"false\" role=\"none\" style=\"visibility: hidden; 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position: absolute; left: -9999px; overflow: hidden;\"><defs><filter id=\"wp-duotone-blue-orange\"><feColorMatrix color-interpolation-filters=\"sRGB\" type=\"matrix\" values=\" .299 .587 .114 0 0 .299 .587 .114 0 0 .299 .587 .114 0 0 .299 .587 .114 0 0 \" \/><feComponentTransfer color-interpolation-filters=\"sRGB\"><feFuncR type=\"table\" tableValues=\"0.098039215686275 1\" \/><feFuncG type=\"table\" tableValues=\"0 0.66274509803922\" \/><feFuncB type=\"table\" tableValues=\"0.84705882352941 0.41960784313725\" \/><feFuncA type=\"table\" tableValues=\"1 1\" \/><\/feComponentTransfer><feComposite in2=\"SourceGraphic\" operator=\"in\" \/><\/filter><\/defs><\/svg><\/p>\n<div id=\"page\">\n<p><a href=\"http:\/\/www.pcworld.com\/#primary\">Skip to content<\/a><\/p>\n<p>\t<main id=\"primary\"><\/p>\n<article id=\"post-1662185\">\n<div>\n<div>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"865\" src=\"https:\/\/www.pcworld.com\/wp-content\/uploads\/2023\/04\/Screenshot-2023-01-04-at-4.00.40-PM.png?w=1024\" alt=\"Nvidia DLSS 3\" data-hero  ><\/p>\n<p><span>Image: Thiago Trevisan<\/span>\t\t\t\t<\/p>\n<\/p><\/div>\n<div id=\"link_wrapped_content\">\n<body><\/p>\n<p>You might spend top dollar for fancy new graphics card hardware, but one of the key components to gaming performance is actually software. While the brute force of the hardware gets most of the glory (and is indeed essential), the software side is the magic that pieces it together. Without good software, even the ferocious <a href=\"https:\/\/www.pcworld.com\/article\/1348123\/nvidia-geforce-rtx-4090-review-ada-lovelace.html\" data-type=\"URL\" data-id=\"https:\/\/www.pcworld.com\/article\/1348123\/nvidia-geforce-rtx-4090-review-ada-lovelace.html\">Nvidia GeForce RTX 4090<\/a> is reduced to a fancy paperweight\u2014especially when running <a href=\"https:\/\/www.pcworld.com\/article\/1782490\/cyberpunk-2077-overdrive-mode-benchmarks-nvidia-rtx.html\"><em>Cyberpunk 2077<\/em>\u2018s glorious new path traced Overdrive mode<\/a>.\u00a0<\/p>\n<p>Software can also substantially <em>improve<\/em> the hardware performance. Enter Nvidia\u2019s DLSS 3.0, or Deep Learning Super Sampling. Including both AI-powered frame generation and <a href=\"https:\/\/www.pcworld.com\/article\/393646\/tested-how-nvidia-reflex-can-make-you-a-better-esports-gamer.html\">Nvidia\u2019s wondrous latency-reducing Reflex technology<\/a>, DLSS 3.0 makes for a potent recipe.\u00a0<\/p>\n<p>This isn\u2019t the same old DLSS upsampling you\u2019re used to, however. We\u2019re going to go over some basics of what DLSS 3.0 is, and its application to Nvidia\u2019s RTX 40-series GPUs. We\u2019ll let you know how to use this feature, and tell you about optimal settings on some popular supported games. Let\u2019s get cracking.<\/p>\n<blockquote>\n<p><strong>Further reading: <\/strong><a href=\"https:\/\/www.pcworld.com\/article\/416006\/the-best-graphics-cards-for-pc-gaming.html\">The best graphics cards for PC gaming<\/a><\/p>\n<\/blockquote>\n<h2 id=\"how-does-dlss-3-work\">How does DLSS 3 work?<\/h2>\n<p>DLSS 3 greatly accelerates gaming frame rates using a mixture of AI tasks running on dedicated tensor cores. It has three components that make it tick.\u00a0<\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"What is NVIDIA DLSS 3? | The Performance Multiplier\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/pSiczcJgY1s?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p><strong>Super Resolution (a.k.a. DLSS 2)<\/strong><\/p>\n<p>Also known as super sampling, DLSS 3\u2019s core \u201cupscaler\u201d functionality is actually the DLSS 2 technology already integrated into countless games. DLSS renders game imagery at a lower resolution than your monitor runs at to increase raw gaming frame rates, then uses AI tensor cores to reconfigure the image with machine learning so that it looks sharp on your screen. This bypasses the performance penalty that your higher resolution would impose, while keeping graphics fidelity high.\u00a0<\/p>\n<p><strong>Frame generation<\/strong><\/p>\n<p>The novel element to DLSS 3 is in the \u201cOptical Multiframe Generation\u201d AI technology. After analyzing two images from a game back-to-back, DLSS 3 uses this information to insert an extra AI-created frame that does not have to be rendered by the game itself. This result is in even higher frame rates than standard DLSS 2. It can also help dramatically increase the smoothness in CPU bottlenecked games.\u00a0<\/p>\n<p><strong>Nvidia Reflex low latency<\/strong><\/p>\n<p>The third piece of the puzzle is in Nvidia\u2019s Reflex technology. Frame generation is not free. Those AI-generated frames aren\u2019t controlled by the player, since the game isn\u2019t rendering them, so it can actually add latency (read: reduce responsiveness) in games. To combat this, Nvidia Reflex helps harmonize the GPU and CPU so that latency is reduced. It helps to bypass the traditional bottlenecks presented by both the GPU and CPU by deeper integration into the game engine itself. Reflex was created years ago to <a href=\"https:\/\/www.pcworld.com\/article\/393646\/tested-how-nvidia-reflex-can-make-you-a-better-esports-gamer.html\">improve performance in esports games to amazing effect<\/a>, but Nvidia now requires it in games that support DLSS 3.<\/p>\n<p>Speaking of\u2026  \u00a0<\/p>\n<h2><strong>What do you need to run DLSS 3?<\/strong><\/h2>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/Screenshot-2022-12-06-at-3.09.37-PM.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"813\"><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p><strong>An RTX 40-series graphics card<\/strong><\/p>\n<p>DLSS 3 is exclusive to Nvidia\u2019s \u201cAda Lovelace\u201d RTX 40-series graphics cards. It is available for both desktop and laptop offerings, but not any RTX 30-series or prior GPUs.\u00a0<\/p>\n<p>Nvidia says that\u2019s because the new Lovelace GPU architecture includes more powerful AI tensor cores and, more critically, a new \u201cOptical Flow Accelerator\u201d that provides scene movement info critical to creating those AI frames. Performance on RTX 30 or older GPUs would not provide a good experience, so for now this technology is limited to the more powerful hardware.\u00a0Currently, four RTX 40-series graphics cards are available that meet those requirements:<\/p>\n<ul>\n<li>The <a href=\"https:\/\/www.pcworld.com\/article\/1348123\/nvidia-geforce-rtx-4090-review-ada-lovelace.html\">$1,600 RTX 4090<\/a><\/li>\n<li>The <a href=\"https:\/\/www.pcworld.com\/article\/1379747\/nvidia-geforce-rtx-4080-tested-5-things.html\">$1,200 RTX 4080<\/a><\/li>\n<li>The <a href=\"https:\/\/www.pcworld.com\/article\/1444726\/nvidia-geforce-rtx-4070-ti-review.html\">$800 RTX 4070 Ti<\/a><\/li>\n<li>The <a href=\"https:\/\/www.pcworld.com\/article\/1781139\/nvidia-geforce-rtx-4070-review.html\">$600 RTX 4070<\/a><\/li>\n<\/ul>\n<p>DLSS 3 is not supported on rival AMD Radeon or Intel Arc graphics cards.<\/p>\n<p><strong>Certain Windows settings need to be active<\/strong><\/p>\n<p>You\u2019ll also need to turn on \u201cHardware Accelerated GPU\u201d in your Windows display settings.<\/p>\n<p><strong>Certain in-game settings need to be active<\/strong><\/p>\n<p>Only specific games directly support DLSS 3. You\u2019ll have to turn on \u201cFrame Generation\u201d settings after activating DLSS upscaling. This will also necessitate \u201cNvidia Reflex\u201d being turned on, and most (but not all) games will do this by default. You\u2019ll further have the option to set Reflex to additional \u201cBoost.\u201d\u00a0<\/p>\n<p><strong>Supported DLSS 3 games<\/strong><\/p>\n<p>There are currently over 25 games that are playable now, with many more coming. High profile titles like <em>Cyberpunk 2077<\/em> and <em>Forza Horizon 5 <\/em>have recently received DLSS 3 updates, along with new releases such as <em>Hogwarts Legacy<\/em>.  maintains a helpful guide to all available and upcoming DLSS 3 games (they\u2019re after the ray traced and DLSS games in the list).<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/Screenshot-2023-03-13-at-12.02.11-PM.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"651\"><figcaption>\n<p>Hitman 3 menu: DLSS \u00a0on Balanced, with Frame Generation and Reflex set to On.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<h2 id=\"what-are-dlss-3s-drawbacks\">What are DLSS 3\u2019s drawbacks?<\/h2>\n<p>DLSS 3 is fantastic for increasing overall visual smoothness, but as it develops during its early days, it also has a few potential issues to be aware of.\u00a0<\/p>\n<p><strong>Latency<\/strong><\/p>\n<p>While Nvidia Reflex addresses a lot of DLSS 3\u2019s latency concerns, it\u2019s also not the rapid response some users may expect from esports titles. That\u2019s why DLSS 3 is better suited for single player games such as <em>Cyberpunk 2077<\/em>, <em>Plague Tale Requiem<\/em>, <em>Microsoft Flight Simulator<\/em>, etc.\u00a0Even with Reflex on, DLSS 3 can play a sort of trick on your mind if you\u2019re especially sensitive to how fast frame rates and responsiveness are intertwined, as PCWorld\u2019s Brad Chacos explained during his review of the RTX 4090:<\/p>\n<blockquote>\n<p>\u201cWhile the DLSS 3 experience shines, it doesn\u2019t always\u00a0<em>feel<\/em>\u00a0more responsive in your hands. Running\u00a0<em>Cyberpunk 2077\u00a0<\/em>at 138fps with every possible bell and whistle active thanks to DLSS 3 looks absolutely stunning, full stop. But one of the perks of faster frame rates is increased responsiveness, and while Reflex greatly helps with that,\u00a0<em>Cyberpunk 2077<\/em>\u00a0running at 138fps doesn\u2019t\u00a0<em>feel<\/em>\u00a0substantially more responsive than running it at the 77fps or so it hits in native 4K. Having twice as many frames looks fantastic but those AI frames aren\u2019t responding to your controls in the actual moment, though it\u2019s close.<\/p>\n<p>This is not a negative. This is not a drawback. It can\u2019t be after running\u00a0<em>Flight Sim\u00a0<\/em>at 120fps, and\u00a0<em>Cyberpunk 2077<\/em>\u00a0with ultra ray tracing at 138fps (the RTX 3090 tops out at 48fps). But it\u2019s worth highlighting.\u201d<\/p>\n<\/blockquote>\n<p><strong>Visual artifacts<\/strong><\/p>\n<p>Most of the DLSS 3 gaming experience looks fantastic. You won\u2019t notice any visual issues or quirks. That said, there are some games that showcase some onscreen \u201cartifacts\u201d or abnormalities. UI elements can also not be displayed properly in some titles, all areas that are undergoing improvement. The good news is that software updates can remedy these issues as gamers age. The Hardware Unboxed deep dive embedded below does a great job of walking through DLSS 3\u2019s visual quality, including highlighting potential quirks.<\/p>\n<figure>\n<p>\n<iframe loading=\"lazy\" title=\"Has Nvidia Fixed DLSS 3 Issues? - 2023 Revisit in 9 Games\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/uVCDXD7150U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p><strong>Needs powerful hardware<\/strong><\/p>\n<p>DLSS 3 shows some of its best results on already powerful hardware, like the Nvidia RTX 4080 or 4090. It also seems to do better when it\u2019s boosting an already-okay frame rate to a higher one, such as 60 FPS to 120 FPS. Time will tell if upcoming weaker GPUs such as the RTX 4060 will still have the same impressive results, but it should be promising.\u00a0<\/p>\n<p><strong>Settings overload<\/strong><\/p>\n<p>Console gamers have it easy without as much customization sometimes! PC games not only have dozens of graphics settings, but it also has different levels for each one. Add to that DLSS 3, which now has its own hierarchy of graphic settings to learn.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/Screenshot-24.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>Hogwarts: Legacy has a lot of settings to tinker with, including DLSS tiers.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<h2><strong>DLSS 3 settings explained\u00a0<\/strong><\/h2>\n<p>Dozens more settings variations have entered the fray \u2013 making it confusing for gamers when choosing your graphics settings. After activating DLSS, Frame Generation, and Reflex, you have a few more choices to make.<\/p>\n<p><strong>DLSS feature options<\/strong><\/p>\n<ul>\n<li><strong>DLSS Auto<\/strong>: This will try and keep the frames as best it can to your monitor\u2019s refresh rate<\/li>\n<li><strong>DLSS Quality<\/strong>: The best visual performance, with modest or not much FPS uplift\u00a0<\/li>\n<li><strong>DLSS Balanced<\/strong>: A good combination of higher frames and maintaining graphical fidelity.\u00a0<\/li>\n<li><strong>DLSS Performance<\/strong>: You\u2019ll notice somewhat less impressive visuals, but FPS frames are considerably higher.\u00a0<\/li>\n<li><strong>DLSS Ultra-performance<\/strong>: Better FPS, but worse visuals \u2013 typically when you really want to overreach existing hardware or to hit a specific FPS at a higher resolution. (8K Gamers, you\u2019ll want to learn this one!)\u00a0<\/li>\n<li><strong>DLSS Frame Generation<\/strong>: This setting will just be a simple \u201cOn or Off\u201d toggle in your game settings. Remember, you\u2019ll need Ada Lovelace RTX 40 series GPUs to work.\u00a0<\/li>\n<\/ul>\n<h3><strong>Nvidia Reflex and Boost<\/strong><\/h3>\n<p>These are often found near DLSS options, but may be elsewhere in a video menu as well (as in <em>Cyberpunk 2077<\/em>). Nvidia Reflex will often be turned on automatically in most games with Frame Generation being active. That\u2019s not always true, however, and many games let you disable Reflex manually even when running DLSS 3 Frame Gen. (We don\u2019t recommend doing that.) You\u2019ll also have the option for a \u201cBoost\u201d feature in many games. Reflex Boost overclocks your GPU so it can help in CPU limited scenarios even more.\u00a0<\/p>\n<p><strong>Even more options<\/strong><\/p>\n<p>To make matters a bit more complicated, some games even allow you to select only  along with Frame Generation and Reflex. <em>Plague Tale\u2019s Requiem<\/em> is one such title. DLAA basically runs DLSS at your native monitor resolution for enhanced visual sharpness and clarity. When given this option, it offers the highest possible graphical setting you can achieve, balanced out by the obvious performance cost. You can usually choose DLSS instead if the DLAA performance is too low.\u00a0<\/p>\n<p>In most games, such as <em>Hogwarts Legacy<\/em>, DLAA will automatically be grayed out when you select DLSS.\u00a0<\/p>\n<p><strong>The best DLSS 3 settings<\/strong><\/p>\n<p>Here\u2019s how we use DLSS 3 settings in our own rigs. For the most powerful hardware, such as the RTX 4080 and 4090, DLSS Quality should keep respectable frames in most games, even at 4K, and doubly so with DLSS Frame Generation enabled.\u00a0 If you prefer a bit more pep in performance, DLSS Balanced would be the next ideal step.\u00a0 You can also always just set DLSS to Auto and see if you\u2019re happy with the results, as they will vary from game-to-game.\u00a0<\/p>\n<p>If you have slightly less powerful hardware, such as the RTX 4070 or some mobile RTX 40 GPUs, DLSS Balanced and DLSS Performance become good settings to make sure you\u2019re hitting good frames, with the nod still going to DLSS Balanced as preferred.\u00a0We\u2019d typically recommend avoiding DLSS Ultra Performance, as it upscales from such a low resolution image that it degrades visual fidelity a noticeable amount.\u00a0<\/p>\n<p>Some games are just more demanding than others, so you\u2019ll be able to judge if changes are needed, especially when adding ray tracing.\u00a0<\/p>\n<h2><strong>DLSS 3: Let\u2019s play some games!\u00a0<\/strong><\/h2>\n<p>Time to put this theory to practice. We\u2019re going to play some particularly intense games and see how DLSS 3 can help. These games were tested at 4K, generally with Ultra or similar max settings, and ray tracing on. The hardware is an <a href=\"https:\/\/www.pcworld.com\/article\/1561127\/msi-titan-gt77-hx-13v-review.html\">MSI Titan GT77 laptop with a 4090 inside<\/a>, which is similar to an RTX 3090 Ti desktop GPU in performance.\u00a0<\/p>\n<p>Keep in mind that this is at 4K, so people playing at lower resolutions such as 1440p or 1080p will always see higher FPS in general. Ray tracing also substantially lowers frame rates when on, so disabling that is another way you can achieve higher numbers. The idea with DLSS 3 is that we can have our cake and eat it too! You can experience ray tracing on Ultra, then flip on DLSS 3 to achieve better performance without compromising on other visual settings.\u00a0<\/p>\n<h2><strong>DLSS 3: Cyberpunk 2077<\/strong><\/h2>\n<p><em>Cyberpunk 2077<\/em> has been around for a few years now, and recently it received DLSS 3 support. This game is notorious for crushing almost any GPU when ray tracing is on Ultra so it\u2019s welcomed news.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/nodlssnoframegen.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>Ray tracing Ultra, DLSS Off at 4K.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p>Let\u2019s go over how some of the settings affect the overall performance by really pushing the system. On the MSI GT77 Titan, ray tracing on Ultra without any DLSS gives us a measly 27 FPS in this portion. That frame rate is too low to actually play, so let\u2019s see how DLSS 3 can help us without having to reduce any other graphics settings.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/dlssbalnoframegen.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>DLSS Set to Balanced, without Frame Generation or Reflex.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p>Next, let\u2019s turn on DLSS to Balanced, but without switching on Frame Generation or Nvidia Reflex. Our frame rate jumps to 61, a much better result. The game still looks great and behaves much smoother with this extra FPS boost.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/Sq2B21BRPU_6Q_9lz4v8e5BAvmN14M1iPPxI00vkUeSKiqSQrPHGOwarH6O9OJdx9waPqxof_7Vn7xUP-xFfNjiVNdBp9PF9p598hTdIosX9hbA-1wjTrHXMGMnaVLaRjXxJfVP2k3SCd-z7nVD4iQ\" alt=\"A picture containing text, tollbooth, bus\n\nDescription automatically generated\" loading=\"lazy\"><\/p>\n<p>Our next option will have us once again setting DLSS to Balanced, but this time we\u2019re also going to turn on Frame Generation in the menu. Nvidia Reflex, on the adjacent \u201cVideo\u201d menu, will also be on. The result here is substantially better\u2014a whopping 87 FPS. Remember that we started with just 27 FPS before turning on any DLSS features.\u00a0<\/p>\n<p>How does it play with DLSS 3 Frame Gen active? Quite well, actually. It feels superior in every way to native rendering, or with just regular DLSS on. The game play is smooth, and no glaringly obvious artifacts or issues present themselves. (They can still happen, however, such as UI elements being a bit quirky at times.)\u00a0<\/p>\n<p>The only downside here is that you\u2019re increasing latency, which is somewhat by Nvidia Reflex. The latency in this game is acceptable, as it\u2019s mostly a single player game where you\u2019re exploring and occasionally engaging in faster scenes.\u00a0<\/p>\n<p>A faster paced game, such as an online multiplayer esports title, is not an ideal match for DLSS 3 due to this latency factor.\u00a0 In <em>Cyberpunk 2077<\/em>, it works beautifully. You can also turn on Frame Generation and Reflex without DLSS, giving you FPS of around 47, but here the greater benefit seems to be pairing it with DLSS so you can achieve maximum frame rates.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/dlss3-cyberpunk.jpg?quality=50&#038;strip=all\" alt=\"Nvidia DLSS 3\" width=\"1024\" height=\"1021\"><figcaption>\n<p>From Brad Chacos\u2019 RTX 4090 review.<\/p>\n<\/figcaption><\/figure>\n<p>Brad Chacos<\/p>\n<\/div>\n<p>In Brad Chacos\u2019 <a href=\"https:\/\/www.pcworld.com\/article\/1348123\/nvidia-geforce-rtx-4090-review-ada-lovelace.html\">RTX 4090 desktop GPU review<\/a>, we can see that even this ferocious flagship gets massive help from DLSS 3. Playing it at 4K resolution with ray tracing at Ultra pins the game to 42 FPS, but DLSS performance with Frame Generation brings it to 138 FPS. These are staggering numbers\u2014with ray tracing still on!<\/p>\n<h2><strong>DLSS 3: Hitman 3<\/strong><\/h2>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/nodflss.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>Hitman 3 without DLSS at 4K, and all settings maxed out to their highest.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p><em>Hitman 3<\/em> is a popular game that also taxes systems quite heavily. With ray tracing on and DLSS off, this scene gave us only around 30 FPS at maxed-out 4K settings. This game is much like <em>Cyberpunk 2077<\/em>, in the sense that it\u2019s a slower paced style game, so DLSS 3 can be a big help here.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/dlssnbalnoframegen.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>Hitman 3: DLSS Balanced only, no Frame Generation or Reflex.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p>Switching DLSS on to Balanced, but keeping Frame Generation Off, wielded 64 FPS. That\u2019s surely a significant boost, and makes the game feel tremendously more playable and smooth.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/dlssbalframegen.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>DLSS Balanced, with Frame Generation and Reflex On.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p>Finally, switching DLSS to Balanced, but turning on both Frame Generation and Reflex, give us truly impressive results. We\u2019re now around 91 FPS, a big leap from the original 30 FPS without DLSS 3. The game feels much smoother, and behaves very well. It\u2019s difficult to even notice the DLSS process occurring unless you\u2019re pixel-peeping for it.<\/p>\n<p>Like with the other games, latency will also be increased, and helped with Nvidia Reflex. This title is one that benefits much more from the higher FPS and better performance, and any additional latency is not very noticeable. You can also select only Frame generation and Reflex without DLSS, giving you around 50 FPS. We\u2019d still recommend going all the way with DLSS Quality or Balanced however, so you get all of the combined DLSS 3 benefits.\u00a0<\/p>\n<h2><strong>DLSS 3: Hogwarts Legacy<\/strong><\/h2>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/nodlssnoframegen-1.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>Hogwarts legacy: No DLSS, Ray Tracing Ultra 4K.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p>Continuing the trend of highly taxing ray traced titles, we arrive at <em>Hogwarts Legacy<\/em>. Without any DLSS, and when set to Nvidia DLAA, this scene in Hogmeade netted us only 36 FPS at 4K. Ick. Ray tracing and all settings are set to Ultra.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/dlssbal.png?w=1200\" alt=\"Nvidia DLSS 3\" width=\"1200\" height=\"675\"><figcaption> DLSS Balanced, no Frame Generation or Reflex.<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p>We see better results with DLSS set to Balanced, with frame rates hitting around 59. The game feels much better already, and even the frame rate time seems more consistent. (You can also turn on just Frame Generation without DLSS, getting around 56 FPS, but your latency will also increase more that way, so better to pair it with DLSS.)<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/dlssframegenbal.png?w=1200\" alt=\"Nvidia DLS 3\" width=\"1200\" height=\"675\"><figcaption>\n<p>DLSS Balanced, Frame Generation and Reflex On.<\/p>\n<\/figcaption><\/figure>\n<p>Thiago Trevisan<\/p>\n<\/div>\n<p>DLSS Balanced alongside Frame Generation and Reflex give us 82 FPS, a huge boost from the 36 FPS we first saw. The game plays considerably better, with much more consistent and smooth performance. Without DLSS 3, we\u2019d have to lower ray tracing or adjust other settings to achieve better results, so this is certainly a much more preferable option.\u00a0Reflex kept the game feeling nice and responsive.<\/p>\n<h2><strong>DLSS 3: Flight Simulator 2020<\/strong><\/h2>\n<p>Microsoft Flight Simulator 2020 is a notoriously difficult game to max out thanks to its beautifully expansive open world. It\u2019s a highly CPU bottlenecked game, making a perfect pairing with DLSS 3.<\/p>\n<div>\n<figure><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/b2c-contenthub.com\/wp-content\/uploads\/2023\/03\/dlss-3-flight-sim.jpg?quality=50&#038;strip=all\" alt=\"Nvidia DLSS 3\" width=\"1024\" height=\"1005\"><figcaption>\n<p>From Brad Chacos\u2019 RTX 4090 review.<\/p>\n<\/figcaption><\/figure>\n<p>Brad Chacos<\/p>\n<\/div>\n<p>The results here are nothing short of impressive. With the desktop RTX 4090 and a Ryzen 9 5900X processor, 4K native hits a playable 65 FPS\u2014a standard result for this heavily CPU-bottlenecked game. Turning on Frame Generation and bypassing that bottleneck brings us to 122 FPS, almost doubling the visual smoothness by blowing past the bottleneck with AI frames. Nvidia Reflex helps to keep the latency in check, and this is a game generally well suited to DLSS 3 improvements.\u00a0<\/p>\n<p>This title also has numerous detailed UI and in-cabin graphics that have to be generated properly, so it\u2019s a great test of how DLSS 3 can render minute details in sharp clarity. While it\u2019s not always perfect, the boost in FPS and bypassing CPU bottlenecks are more than a win here.\u00a0<\/p>\n<h2><strong>DLSS 3: Final thoughts\u00a0<\/strong><\/h2>\n<p>Nvidia\u2019s DLSS 3 combines the great benefits of DLSS, along with Frame Generation and Nvidia Reflex. While support is still limited to select games and hardware, and there are sometimes niggling artifacting and text issues, it\u2019s extraordinarily promising.\u00a0By allowing GPUs to stretch their legs well beyond traditional hardware limits, we can experience higher and better frontiers in games as developers take advantage of the technology.\u00a0<\/p>\n<p>Sure, you\u2019re getting some more latency, but Nvidia Reflex does a good job at keeping it under control. Often, it makes DLSS 3 games even <em>more<\/em> responsive than running at native resolution. While you\u2019re not likely to want to play <em>Counter-Strike<\/em> or the like with it on, DLSS 3 is a huge boost to games such as <em>Cyberpunk 2077<\/em>.<\/p>\n<p>With everything running well, DLSS 3 feels like black magic. Games shouldn\u2019t run this good or look this smooth. If your PC supports it, we highly recommend checking it out.<\/p>\n<p><\/body><\/div>\n<\/p><\/div>\n<p>\t<\/main><\/p>\n<p><main id=\"primary\"><\/main><\/p>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.pcworld.com\/article\/1662185\/dlss-3-explained-how-nvidias-ai-infused-rtx-tech-turbocharges-pc-gaming.html\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Margherita Lanz<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skip to content Image: Thiago Trevisan You might spend top dollar for fancy new graphics card hardware, but one of the key components to gaming performance is actually software. While the brute force of the hardware gets most of the glory (and is indeed essential), the software side is the magic that pieces it together.<\/p>\n","protected":false},"author":1,"featured_media":629908,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23353,24392,46],"tags":[],"class_list":{"0":"post-629907","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-explained","8":"category-nvidias","9":"category-technology"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/629907","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=629907"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/629907\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/629908"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=629907"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=629907"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=629907"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}