{"id":627200,"date":"2023-04-08T06:30:00","date_gmt":"2023-04-08T11:30:00","guid":{"rendered":"https:\/\/news.sellorbuyhomefast.com\/index.php\/2023\/04\/08\/klaus-teuber-made-catan-and-it-changed-the-worlds-expectations-for-board-games\/"},"modified":"2023-04-08T06:30:00","modified_gmt":"2023-04-08T11:30:00","slug":"klaus-teuber-made-catan-and-it-changed-the-worlds-expectations-for-board-games","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2023\/04\/08\/klaus-teuber-made-catan-and-it-changed-the-worlds-expectations-for-board-games\/","title":{"rendered":"Klaus Teuber made Catan, and it changed the world\u2019s expectations for board games"},"content":{"rendered":"<div>\n<header>\n<h4>\n      Sheep for wood, bad games for good    \u2014<br \/>\n<\/h4>\n<h2 itemprop=\"description\">One man&#8217;s quest to re-create ancient exploration opened up new tabletop worlds.<\/h2>\n<section>\n<p itemprop=\"author creator\" itemscope itemtype=\"http:\/\/schema.org\/Person\">\n      <a itemprop=\"url\" href=\"https:\/\/arstechnica.com\/author\/kevinpurdy\/\" rel=\"author\"><span itemprop=\"name\">Kevin Purdy<\/span><\/a><br \/>\n    &#8211;  <time data-time=\"1680953451\" datetime=\"2023-04-08T11:30:51+00:00\">Apr 8, 2023 11:30 am UTC<\/time>\n<\/p>\n<\/section>\n<\/header>\n<section>\n<div itemprop=\"articleBody\">\n<figure>\n  <img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1041036136-800x556.jpg\" alt=\"Klaus Teuber in front of a Catan type logo\"><figcaption>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1041036136-scaled.jpg\" data-height=\"1778\" data-width=\"2560\">Enlarge<\/a> <span>\/<\/span> Klaus Teuber, in 2015 at a games festival in Essen, Germany. Teuber created <em>The Settlers of Catan<\/em> (later just <em>Catan<\/em>), along with other award-winning board games.<\/p>\n<p>Picture Alliance via Getty Images<\/p>\n<\/figcaption><\/figure>\n<p>I was in my early 30s when I first played <em>The <\/em><em>Settlers of Catan<\/em>. I had been at a bar with a small group one freezing winter night in 2012 in Buffalo, New York. One of us, eager to share his recent obsession, declared it was time for the outing&#8217;s next stage. We went to his barely unpacked new apartment nearby. He pulled the game from a plastic tote, opened it on a wobbly dinette table, and laid out the board, apologizing for the moisture-warped edges. I took a picture (on my HTC Thunderbolt) because, having had a few, I wanted to ensure I&#8217;d remember this game with the wooden pieces and weird amount of sheep.<\/p>\n<figure><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/catan4.jpg\" data-height=\"1225\" data-width=\"1225\" alt=\"<em>Settlers of Catan<\/em>, as I saw it in early 2012.&#8221;><img alt=\"<em>Settlers of Catan<\/em>, as I saw it in early 2012.&#8221; src=&#8221;https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/catan4-300&#215;300.jpg&#8221; width=&#8221;300&#8243; height=&#8221;300&#8243; ><\/a><figcaption>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/catan4.jpg\" data-height=\"1225\" data-width=\"1225\">Enlarge<\/a> <span>\/<\/span> <em>Settlers of Catan<\/em>, as I saw it in early 2012.<\/p>\n<p>Kevin Purdy<\/p>\n<\/figcaption><\/figure>\n<p>It was an inauspicious start to the rest of my board gaming life. Growing up in the &#8217;80s and &#8217;90s, then starting my young adult life in the early 2000s, I&#8217;d regarded board games as something you do in situations where you can&#8217;t do anything else: power outages, cabins in the woods, gatherings with people without known shared interests. They weren&#8217;t really going to be <em>fun<\/em>, and you wouldn&#8217;t necessarily <em>play<\/em> them, but someone would get to be the winner, and time would pass. <em>Catan<\/em> changed that\u2014for me and for what are now legions of modern board game enthusiasts.<\/p>\n<h2>From a German basement to 32 million copies<\/h2>\n<p>You may have seen <a href=\"https:\/\/www.washingtonpost.com\/obituaries\/2023\/04\/05\/klaus-teuber-catan-game-dies\/\">the news this week<\/a> that Klaus Teuber, the German designer who created <em>The <\/em><em>Settlers of Catan (<\/em>now just <em>Catan<\/em>), died on April 1 at age 70. Teuber developed <em>Die Siedler von Catan<\/em> in the early 1990s, playing with ideas of Icelandic settlements, tinkering in his basement while working full-time at a dental lab. He&#8217;d bring up new iterations for his wife and kids to test every weekend, he told <a href=\"https:\/\/www.newyorker.com\/business\/currency\/the-man-who-built-catan\">The New Yorker<\/a>. The breakthrough, he said, was using hexagonal tiles instead of squares.<\/p>\n<figure><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1213309471-scaled.jpg\" data-height=\"1858\" data-width=\"2560\" alt=\"Klaus Teuber, holding an early version of Catan and his Spiel des Jahres prizes in 1995.\"><img loading=\"lazy\" decoding=\"async\" alt=\"Klaus Teuber, holding an early version of Catan and his Spiel des Jahres prizes in 1995.\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1213309471-300x218.jpg\" width=\"300\" height=\"218\" ><\/a><figcaption>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1213309471-scaled.jpg\" data-height=\"1858\" data-width=\"2560\">Enlarge<\/a> <span>\/<\/span> Klaus Teuber, holding an early version of Catan and his Spiel des Jahres prizes in 1995.<\/p>\n<p>Uta Rademacher via Getty Images<\/p>\n<\/figcaption><\/figure>\n<p>Teuber has created other memorable games, with two pre-<em>Catan <\/em>titles winning the top board game prize in Germany (and the world), the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Spiel_des_Jahres\">Spiel des Jahres<\/a>. But\u00a0<em>Catan<\/em> was the right game at the right time. Its 1995 release gave it time to infiltrate European gamers, then American Eurogame enthusiasts, and then, crucially, the still-nascent Internet. <a href=\"http:\/\/boardgamegeek.com\">BoardGameGeek.com<\/a> wouldn&#8217;t show up until 2000, but by then, <em>Catan<\/em> had done its groundwork. It offered a face-to-face, objects-on-a-table counterpoint to a culture rapidly accepting online chatter and screen-based gaming. <a href=\"https:\/\/www.wsj.com\/articles\/SB126092289275692825\">A 2009 feature in the Wall Street Journal<\/a> captures the game just as it had overtaken Silicon Valley (with cameos from StumbleUpon, Zynga, RapLeaf, and other terribly 2009 names).<\/p>\n<p>Guido Teuber, Klaus&#8217; son, said that sales spiked in Silicon Valley in 2007 to 2008, just after the game became available on Amazon and in Barnes &#038; Noble. He told the Journal he was initially surprised by the &#8220;techie interest&#8221; but &#8220;then we saw how they need social interaction after sitting all day in front of a monitor.&#8221;<\/p>\n<figure><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1041036130-scaled.jpg\" data-height=\"1952\" data-width=\"2560\" alt=\"Klaus Teuber in 2015 at a games fair in Essen, Germany, attempting to set a world record with more than 1,000 others for the largest simultaneous game of <em>Catan.&#8221;><img alt=\"Klaus Teuber in 2015 at a games fair in Essen, Germany, attempting to set a world record with more than 1,000 others for the largest simultaneous game of <em>Catan.&#8221; src=&#8221;https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1041036130-640&#215;488.jpg&#8221; width=&#8221;640&#8243; height=&#8221;488&#8243; ><\/a><figcaption>\n<p><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/04\/GettyImages-1041036130-scaled.jpg\" data-height=\"1952\" data-width=\"2560\">Enlarge<\/a> <span>\/<\/span> Klaus Teuber in 2015 at a games fair in Essen, Germany, attempting to set a world record with more than 1,000 others for the largest simultaneous game of <em>Catan.<\/em><\/p>\n<p>Roland Weihrauch\/picture alliance via Getty Images<\/p>\n<\/figcaption><\/figure>\n<h2>What makes\u00a0<em>Catan<\/em> (and Eurogames) different<\/h2>\n<p>The simplest way to explain what makes\u00a0<em>Catan<\/em> and other &#8220;Eurogames&#8221; different from mainstream US board games is that they are relatively easy to learn yet offer many layers of deeper strategy for those who keep playing. They also typically don&#8217;t let players be removed from the game before the final score tallying, they have a greater reliance on strategy, resource management, and risk\/reward consideration than luck, and they feature less direct conflict between players.<\/p>\n<p>Peruse the <a href=\"https:\/\/www.spiel-des-jahres.de\/en\/games\/\">list of Spiel des Jahres winners and finalists<\/a> since <em>Catan<\/em>&#8216;<em>s <\/em>1995 release, and you&#8217;ll get the gist of the types of games I&#8217;m talking about: <em>Carcassone, Puerto Rico, Ticket to Ride, Dominion, Pandemic, Forbidden Island, 7 Wonders, Terraforming Mars, Azul, Wingspan<\/em>. It&#8217;s possible to win these games your first time playing, but experienced players have an edge, softened just a bit by luck. They give you something to think about when it&#8217;s not your turn, so you&#8217;re not just waiting, but many such games are not so demanding as to preclude pizza, beer, and side conversations. And they have a time of play printed on the box, typically 90 minutes or less, that is realistic (at least when everyone knows the rules).<\/p>\n<\/p><\/div>\n<nav>Page: <span>1 <a href=\"https:\/\/arstechnica.com\/gaming\/2023\/04\/klaus-teuber-made-catan-and-it-changed-the-worlds-expectations-for-board-games\/2\/\">2<\/a> <a href=\"https:\/\/arstechnica.com\/gaming\/2023\/04\/klaus-teuber-made-catan-and-it-changed-the-worlds-expectations-for-board-games\/2\/\"><span>Next <span>\u2192<\/span><\/span><\/a><\/span><\/nav>\n<\/section><\/div>\n<p><a href=\"https:\/\/arstechnica.com\/?p=1929865\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Kevin Purdy<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sheep for wood, bad games for good \u2014 One man&#8217;s quest to re-create ancient exploration opened up new tabletop worlds. Kevin Purdy &#8211; Apr 8, 2023 11:30 am UTC Enlarge \/ Klaus Teuber, in 2015 at a games festival in Essen, Germany. Teuber created The Settlers of Catan (later just Catan), along with other award-winning [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":627201,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[534,121322,121323],"tags":[],"class_list":["post-627200","post","type-post","status-publish","format-standard","has-post-thumbnail","category-financial","category-klaus","category-teuber"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/627200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=627200"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/627200\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/627201"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=627200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=627200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=627200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}