{"id":608390,"date":"2023-02-15T19:50:27","date_gmt":"2023-02-16T01:50:27","guid":{"rendered":"https:\/\/news.sellorbuyhomefast.com\/index.php\/2023\/02\/15\/how-obsidian-entertainment-resurrected-dead-fonts-for-pentiment\/"},"modified":"2023-02-15T19:50:27","modified_gmt":"2023-02-16T01:50:27","slug":"how-obsidian-entertainment-resurrected-dead-fonts-for-pentiment","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2023\/02\/15\/how-obsidian-entertainment-resurrected-dead-fonts-for-pentiment\/","title":{"rendered":"How Obsidian Entertainment resurrected dead fonts for Pentiment"},"content":{"rendered":"<p>Entertainment <\/p>\n<div>\n<div>\n<p>Design director Josh Sawyer tells us no feature took as much time as the text rendering<\/p>\n<\/p><\/div>\n<div>\n<figure>\n  <a href=\"https:\/\/assets2.rockpapershotgun.com\/pentiment-manuscript.jpg\/BROK\/resize\/1920x1920%3E\/format\/jpg\/quality\/80\/pentiment-manuscript.jpg\" target=\"_blank\" data-lightbox=\"true\" rel=\"noopener\"><br \/>\n  <img decoding=\"async\" src=\"https:\/\/assets2.rockpapershotgun.com\/pentiment-manuscript.jpg\/BROK\/resize\/880%3E\/format\/jpg\/quality\/80\/pentiment-manuscript.jpg\"  loading=\"eager\" alt=\"Entertainment A medieval manuscript from Pentiment\" width=\"880\" height=\"495\" fetchpriority=\"high\"><br \/>\n  <\/a><\/p>\n<\/figure>\n<\/div>\n<\/div>\n<div>\n<p>\nIt\u2019s probably not a huge surprise to say that <a href=\"http:\/\/www.rockpapershotgun.com\/games\/pentiment\">Pentiment<\/a>, Obsidian Entertainment\u2019s visually intriguing mystery set in 16th century Bavaria, required a lot of historical research during development. What may surprise you, however, is how deep these historical details run throughout Pentinment\u2019s DNA, right down the game\u2019s text fonts. Obsidian design director Josh Sawyer told me all about how the team revived long-dead historical fonts, to give them a new life in a modern format.\n<\/p>\n<p>\nPentiment puts you in the shoes of Andreas Maler, a journeyman artist working in an abbey in Tassing, Bavaria. His work as an artist is quickly waylaid when Maler finds himself tasked with finding the killer behind a shocking murder that rocks the town, and, like any good would-be detective, the player finds themselves interviewing the locals to get to the bottom of the mystery. Almost everyone, it turns out, has a secret. In the absence of voice acting, Pentiment instead relies on its fonts to help the player to get an understanding of both who its cast of characters are, and how they feel about the world around them.\n<\/p>\n<p>\nThe development team, in partnership with typeface experts <a href=\"https:\/\/lettermatic.com\/\">Lettermatic<\/a>, created six different fonts, which they allocated to characters depending on their social status and level of education. From the start Sawyer knew he wanted Pentiment\u2019s fonts to be as historically accurate as possible, and while other games certainly pay attention to their font choices, few dedicate as many resources to them as Obsidian did with Pentiment. \u201cIt\u2019s not an exaggeration to say that no feature set took as much time from all departments as the text rendering,\u201d Sawyer notes. \u201cThey\u2019re all custom fonts, many of which were created by handwriting them out, using pens that were physically like the pens that would have been used at the time.\u201d\n<\/p>\n<blockquote><p>\u201cIt\u2019s not an exaggeration to say that no feature set took as much time from all departments as the text rendering.\u201d<\/p><\/blockquote>\n<p>\nThe earliest days of the game\u2019s development were informed by his desire to have fonts that recreated the physical act of writing, though he hadn\u2019t quite planned on the sheer number of custom fonts in the game. That number  was forced to expand alongside the game\u2019s cast of characters. In its earliest prototypes, the game\u2019s world was largely confined to the Abbey, populated by the monks and nuns, for whom the gothic textura font seemed like a natural fit.\n<\/p>\n<p>\n\u201cAs we went out into the village, I thought we should have a more natural cursive script,\u201d says Sawyer. \u201cBut when the cursive script was being used by the peasantry, it felt too fancy and refined. It didn\u2019t really look appropriate, we needed a different font for the peasants. These people are barely literate, so let\u2019s see if we can derive a peasant hand from the cursive script. Something that is less refined, but still readable &#8211; so there\u2019s a clear distinction where the player goes \u2018oh, this is a person who barely knows their letters.\u2019\u201d\n<\/p>\n<p>\nThat use of font choices to communicate information about a character goes beyond simple class distinctions. A character&#8217;s font will change as the player learns more information about them, reflecting Andreas\u2019 changing opinion of that person. It was a feature that, as Sawyer himself admits, initially confused players during the testing stage, when a character would suddenly shift from one front to another.<\/p>\n<p>For instance, when the player encounters Baron Lorenz early in the game, he speaks in cursive script as Andreas perceives him as a wealthy man who presumably knows how to read and write. However, the more Andreas talks to the Baron, he comes to realise that he is extremely well educated &#8211; and is well-read in many of the same topics as Andreas himself. As such, Lorenz\u2019s font shifts to the same one Andreas uses, presenting the two characters on an equal intellectual playing field. \u201cThe more we used fonts to show how characters changed, or how Andreas\u2019 perspective on them changed, the more people picked up on it,\u201d says Sawyer. \u201cI was really glad we didn\u2019t need to have an aside where we said: \u2018Andreas now thinks this!\u2019 People just understood what it meant.\u201d\n<\/p>\n<p>\nChoosing the right fonts was just one hurdle to clear, however. Another challenge for the team at Obsidian were the text animations. The dialogue in Pentiment appears as if it\u2019s being written before the player\u2019s eyes, complete with spelling mistakes and ink splatters. It\u2019s an effective technique in action, slowly drawing the player\u2019s focus onto each and every line. When married with the custom fonts, however, it also turned out to be a huge amount of work.\n<\/p>\n<figure>\n<a data-lightbox=\"true\" href=\"https:\/\/assets2.rockpapershotgun.com\/pentiment-(4).jpg\/BROK\/resize\/1920x1920%3E\/format\/jpg\/quality\/80\/pentiment-(4).jpg\" target=\"_blank\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" alt=\"Entertainment A pause menu in pentiment, when the screen becomes an image in an illuminated book and characters are pointed out and have their names and personality briefly explained\" height=\"388\" loading=\"lazy\" src=\"https:\/\/assets2.rockpapershotgun.com\/pentiment-(4).jpg\/BROK\/resize\/690%3E\/format\/jpg\/quality\/80\/pentiment-(4).jpg\"  width=\"690\"> <\/a><figcaption><\/figcaption><\/figure>\n<p>\nThe team spent a \u201csolid month and a half\u201d in conversations with Lettermatic\u2019s Riley Cran, trying to determine if they should automate the process of creating the stroke masks &#8211; which determines how the individual strokes and letters come in during the game. \u201cI was sceptical,\u201d Sawyer adds, \u201cand the more we talked about it the more complicated it seemed. We already knew from prototyping that we could do it by hand, so that\u2019s what we decided to do. So for every single glyph that you see in the game, a human being created a stroke mask for every single stroke in that character. It was a huge amount of labour.\u201d\n<\/p>\n<p>\nThe variety of fonts meant the team needed a variety of animation styles for them &#8211; with both handwritten and printed scripts in the game, each of which appear in their own unique ways. The more artistic Humanist scripts first appear as an outline, as in reality they would have been silver pointed in prior to inking them.\n<\/p>\n<p>\nAnimating the cursive scripts, however, presented a unique challenge. Given the nature of cursive writing, they could hardly have one letter appear at a time &#8211; the whole point is to keep continuous motion with the pen, after all. But the Obsidian team not only found a way to animate their cursive font, but did so in a way that recreated the physicality of writing with ink itself. At the start of a sentence, the game overloads the font, causing the ink to bleed past the edges. As the writing continues, the ink thins until it becomes a normal letter form, gradually becoming semi transparent as it starts to run out. That leads to a slight pause, as if the writer is dipping their pen back into the ink, before the font becomes overloaded again.\n<\/p>\n<p>\n\u201cWhen you look at it written out, you have that sense of the writer running out of ink. We even have the splatter effects to show when a character is getting angry,\u201d says Sawyer. \u201cWe really wanted to create the sense of physicality, creating the sense of a human being actually doing this and the labour that\u2019s involved in it.\u201d\n<\/p>\n<p>\nBoth in the fonts and in the wider game itself, the development team went to great efforts to keep Pentiment as historically accurate as possible. Still, that\u2019s not to say that they weren\u2019t forced to make a few compromises. While the game has an accessibility mode that further simplifies the fonts, even the unaltered version of the game has made some alterations to the more fiddly ones. Some fonts required more work than others, with Sawyer paying particular attention to the print typeface Druckeryn, based on the work of French engraver Nicholas Jensen: \u201cWhat I think is really striking is that you can go back to his original letter forms, and they&#8217;re totally readable. It\u2019s unbelievable how clear it is, and that it survived for hundreds of years and is still totally fine\u201d\n<\/p>\n<p>\nThe same cannot be said, however, for fonts such as Fraktur, which became popular in Germany during this era. \u201cWhether or not you know German,\u201d adds Sawyer, \u201cthat font is difficult to read today.\u201d As a remedy, Obsidian worked together with Lettermatic to take what was characteristic and stylish about some of the more problematic fonts in order to recreate a version of them that stayed as loyal as possible to the originals, while ensuring they were readable for players. So the dagger-form tails on Fs in the cursive scripts remained, while the illegible capital letters in the monastic scripts were updated to modern standards.\n<\/p>\n<figure>\n<a data-lightbox=\"true\" href=\"https:\/\/assets2.rockpapershotgun.com\/pentiment-(8).jpg\/BROK\/resize\/1920x1920%3E\/format\/jpg\/quality\/80\/pentiment-(8).jpg\" target=\"_blank\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" alt=\"Entertainment Andreas talks to a monk on the abbey grounds in Pentiment\" height=\"388\" loading=\"lazy\" src=\"https:\/\/assets2.rockpapershotgun.com\/pentiment-(8).jpg\/BROK\/resize\/690%3E\/format\/jpg\/quality\/80\/pentiment-(8).jpg\"  width=\"690\"> <\/a><figcaption><\/figcaption><\/figure>\n<p>\n\u201cWe essentially just Romanised them to make them work for a modern eye,\u201d Sawyer explains. \u201cBut we retained the structural components, keeping to the spirit of the scripts. I think any book historian who looks is going to see that we made compromises, because they know it&#8217;s really hard to read. But if the spirit is there, and it&#8217;s conveying what we want it to, then we make compromises to just make it readable, because that&#8217;s obviously very important.\u201d\n<\/p>\n<p>\nThose compromises certainly seem to have paid off. While much of Pentiment\u2019s story is set against the backdrop of the advent of the printing press marking an end to the artistic lettering work seen in Kiersau Abbey. Technological advances may have left behind the work of people like Andreas, but I like to think he\u2019d be happy to see it revived by them again &#8211; Albeit in an unexpected fashion.<\/p>\n<\/p><\/div>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/how-obsidian-entertainment-resurrected-dead-fonts-for-pentiment\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Chris Wallace<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Design director Josh Sawyer tells us no feature took as much time as the text rendering It\u2019s probably not a huge surprise to say that Pentiment, Obsidian Entertainment\u2019s visually intriguing mystery set in 16th century Bavaria, required a lot of historical research during development. What may surprise you, however, is how deep these historical details<\/p>\n","protected":false},"author":1,"featured_media":608391,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1798,26910],"tags":[14293,20608],"class_list":{"0":"post-608390","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-entertainment","8":"category-obsidian","9":"tag-entertainment","10":"tag-obsidian"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/608390","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=608390"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/608390\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/608391"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=608390"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=608390"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=608390"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}