{"id":601047,"date":"2023-01-25T06:49:46","date_gmt":"2023-01-25T12:49:46","guid":{"rendered":"https:\/\/news.sellorbuyhomefast.com\/index.php\/2023\/01\/25\/how-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us\/"},"modified":"2023-01-25T06:49:46","modified_gmt":"2023-01-25T12:49:46","slug":"how-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2023\/01\/25\/how-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us\/","title":{"rendered":"How gaming companies like Ubisoft want to expand screen adaption after the success of HBO\u2019s The Last of Us"},"content":{"rendered":"<div id=\"content\">\n\t\t\t\t\t<main id=\"main\" role=\"main\"><\/p>\n<div id=\"article-wrapper\">\n<div>\n<div>\n<p><span>January 24, 2023<\/span> |  By <a href=\"https:\/\/digiday.com\/author\/alex-lee\/\" title=\"Alexander Lee\">Alexander Lee<\/a><\/p>\n<\/div>\n<p><img loading=\"lazy\" width=\"1030\" height=\"579\" alt decoding=\"async\" srcset=\"https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=640,360 640w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=265,150 265w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=749,422 749w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=320,180 320w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=300,170 300w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=215,122 215w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=230,130 230w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=1030,579 1030w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=760,427 760w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=290,163 290w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?resize=180,100 180w\" data-lazy-sizes=\"(max-width: 1030px) 100vw, 1030px\" src=\"https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2023\/01\/Jason-Altman-Headshot1.png?w=1030&#038;h=579&#038;crop=1&#038;is-pending-load=1\" ><\/p>\n<p>\n\t\t\t\t\tUbisoft\t\t\t\t<\/p>\n<\/p><\/div>\n<div>\n<p>Last week\u2019s release of HBO\u2019s \u201cThe Last of Us\u201d series is the latest piece of evidence that <a href=\"https:\/\/digiday.com\/marketing\/why-the-streaming-wars-are-heading-to-video-games\/\">video game intellectual properties<\/a> are the new hotness in the world of streaming video. The pilot of the show rapidly became HBO\u2019s second-most-watched series debut ever, outpacing beloved properties such as \u201cSuccession\u201d and \u201cEuphoria\u201d to reach <a href=\"https:\/\/techcrunch.com\/2023\/01\/17\/hbos-the-last-of-us-4-7-million-viewers\/\">4.7 million viewers<\/a> in a matter of days.<\/p>\n<p>HBO was not the only company to benefit from the hype surrounding the release of \u201cThe Last of Us.\u201d Interest in the show caused sales of its source material to <a href=\"https:\/\/www.gamesindustry.biz\/the-last-of-us-part-1-sales-jumped-238-after-tv-show-launch-uk-boxed-charts\">skyrocket<\/a> last week, with purchases of both \u201cThe Last of Us Part 1\u201d and \u201cThe Last of Us: Remastered\u201d spiking by over 200% each. For the game\u2019s developers at Naughty Dog, this represented an unusual bonanza for a title that was originally released in 2013.<\/p>\n<div id=\"piano-meter-offer\">\n<p>The rise of video game adaptations is certainly good news for major game developers, which boast massive backlogs of intellectual properties ripe for adaptation and rediscovery. Ubisoft is one of those developers. To learn how the company is taking advantage of the recent explosion of interest in video game adaptations, Digiday spoke to Jason Altman, who has served as the head of Ubisoft Film &#038; Television since 2017, for this annotated Q&#038;A.<\/p>\n<p><em>This conversation has been edited and condensed for length and clarity.<\/em><\/p>\n<h2><strong>On the major video game IPs Ubisoft is currently adapting<\/strong><\/h2>\n<figure>\n<blockquote>\n<div>\n<p>There are two that I\u2019m particularly excited about. One is our \u201cAssassin\u2019s Creed\u201d series that we are working on with Netflix \u2014\u00a0I think it\u2019s a fantastic opportunity to create a flagship series. \u201cAssassin\u2019s Creed\u201d is particularly well-suited to television; I think it offers a really broad and long runway to explore \u201cAssassin\u2019s Creed\u201d over the long term. You can explore the characters, the worlds and the richness of history, and I think television is uniquely suited for that.<\/p>\n<p>Our other project that we are developing is a feature film based on \u201cJust Dance\u201d with Sony Screen Gems. I think it\u2019s a really fun opportunity to explore the world of \u201cJust Dance,\u201d the world of music and the world of dance in a big fun family film.<\/p>\n<\/div>\n<p><cite> \u2014 Altman<\/cite><\/p><\/blockquote>\n<\/figure>\n<p>One of Ubisoft Film &#038; Television\u2019s first projects was a feature film adaptation of \u201cAssassin\u2019s Creed\u201d that came out in 2016. Although the movie grossed over $240 million on a $125 million production budget, it was roundly criticized by both mainstream critics and fans of the source material, who objected to the film\u2019s rushed world-building and convoluted story.<\/p>\n<p>The unspoken implication in Altman\u2019s answer to this question is that the first \u201cAssassin\u2019s Creed\u201d adaptation was held back by the limitations of feature film adaptations. Games like \u201cAssassin\u2019s Creed\u201d and \u201cThe Last of Us\u201d are extended narrative experiences that can take days to finish, and television adaptations can give those stories more time to breathe.<\/p>\n<p>That said, Altman doesn\u2019t believe that film is the superior medium for all video game adaptations; it depends on how in-depth the world of the adapted property is in the first place. \u201cIt really depends on the type of story that you\u2019re trying to tell,\u201d he said. \u201cI think there have been some really fun and successful feature adaptations of video games.\u201d\u00a0<\/p>\n<p>In addition to splitting its projects between film and TV, Ubisoft Film &#038; Television also has a Paris-based unit that focuses on animated projects, including an upcoming anime series based on the \u201cSplinter Cell\u201d games. \u201cAnimation is more versatile,\u201d said Ubisoft Film &#038; Television Paris managing director Helene Juguet. \u201cIt lets us explore more indie creative areas, or test new genres, making it even more exciting to have our library of IP to play with.\u201d<\/p>\n<h2><strong>On the different distribution methods available for video game adaptations<\/strong><\/h2>\n<figure>\n<blockquote>\n<div>\n<p>We are developing our projects for where we think they will fit best. We are really open, obviously, to all forms of distribution. But depending on the type of project, we\u2019re looking for the type of distribution that can support the financials of the show or the movie that we\u2019re developing. And we\u2019re happy to explore all of them.<\/p>\n<p>For example, we have our series, \u201cMythic Quest,\u201d on Apple. Apple, at that time, was a new platform. We believed in what they were doing, and that they were going to offer a really premium experience with premium television, and we thought that we\u2019d have the audience there who would appreciate that show. We\u2019re really happy to be continuing to work with them. We just started a new <a href=\"https:\/\/deadline.com\/2022\/12\/apple-tv-orders-mythic-quest-companion-series-mere-mortals-1235200235\/\">companion series<\/a> called \u201cMere Mortals\u201d with them.<\/p>\n<p>We work like many production companies work. I don\u2019t think I can speak too much on the specifics of how the business deals work, but what we\u2019re putting forward is a creative package, and we work with our partners to find the production budget to support the vision of that creative package, of that showrunner, of that director. We work closely with them, saying \u201cthis is the budget that we need to achieve that vision.\u201d<\/p>\n<\/div>\n<p><cite>\u2014 Altman<\/cite><\/p><\/blockquote>\n<\/figure>\n<p>At the moment, the overwhelming majority of series-length video game IP adaptations are being released via online streaming services rather than linear television. HBO has \u201cThe Last of Us,\u201d Netflix has \u201cThe Witcher\u201d and Paramount+ has \u201cHalo,\u201d among countless other examples. Frankly, there just aren\u2019t any examples of video games at this level of popularity that have been adapted into series for traditional linear TV.<\/p>\n<p>To some extent, the lack of video game adaptations on traditional TV is at least partially a matter of streaming services such as Apple TV being more willing than their linear competitors to take a gamble on adaptations of untested intellectual properties. But it\u2019s just good business, too. According to Nielsen\u2019s <a href=\"https:\/\/www.hollywoodreporter.com\/tv\/tv-news\/december-2022-tv-use-rankings-1235303747\/\">December 2022 Gauge rankings<\/a>, the majority of recent growth in TV use has been driven by gaming, with both cable and broadcast TV declining in use by a percentage point. If you\u2019re a gamer, you probably don\u2019t pay for cable.<\/p>\n<h2><strong>On the importance of staying true to the original source material<\/strong><\/h2>\n<figure>\n<blockquote>\n<div>\n<p>Philosophically, to make a great game, you have to make a certain set of choices, and to make great film or television, I think you also have to make a very different set of choices. One of the main differences is that, in games, you have agency \u2014\u00a0you\u2019re playing a character, and your moves are the character\u2019s moves. In film and television, it\u2019s a different type of experience, so you have to create empathy differently. So that difference between agency and empathy is where some of those choices lie.\u00a0<\/p>\n<p>I think our adaptations have the potential to reach anyone and everyone who thinks it\u2019s cool. Games pull from popular media and popular culture, and I think you have the opportunity to appeal to both fans of the franchise, fans of the game, and also to fans of thrillers, fans of action movies.<\/p>\n<\/div>\n<p><cite> \u2014 Altman<\/cite><\/p><\/blockquote>\n<\/figure>\n<p>Walking the line between satisfying fans of the source material and making an adaptation accessible to non-gamers can be an incredibly difficult\u00a0task, and a thankless one: it\u2019s all but inevitable that at least a few fans of the original game will always be upset about the cuts or additions made to the story for television adaptation.<\/p>\n<p>But striking this balance is what makes the difference between a successful video game adaptation and a flop. So far, critics have lauded HBO\u2019s \u201cThe Last of Us\u201d for <a href=\"https:\/\/www.wired.com\/story\/last-of-us-does-the-impossible-hbo\/\">satisfying both gamers and mainstream audiences<\/a>, and the massive viewership numbers appear to back them up. A second season for the show is already <a href=\"https:\/\/www.forbes.com\/sites\/paultassi\/2023\/01\/22\/hbos-the-last-of-us-season-2-is-essentially-guaranteed-already\/?sh=3ce1fb666137\">practically guaranteed<\/a>.<\/p>\n<h2 id=\"h-on-the-role-of-video-game-adaptations-in-driving-video-game-sales\"><strong>On the role of video game adaptations in driving video game sales<\/strong><\/h2>\n<figure>\n<blockquote>\n<div>\n<p>My goal, and my job, is to make great series and great television. That is my sole focus, and that is what my team is really focused on. What we do is create additional touch points, additional ways for fans to explore. And if people like it and people share it with friends and have different ways to engage with the franchise, we think that\u2019s great.\u00a0<\/p>\n<p>We need to make sure an \u201cAssassin\u2019s Creed\u201d series represents the franchise, but creative is the driver, right? If it serves a purpose towards broadening the audience or has positive marketing benefits or effects, I think that\u2019s a really positive outcome, but the way we work is that it\u2019s creative-first.<\/p>\n<\/div>\n<p><cite> \u2014 Altman<\/cite><\/p><\/blockquote>\n<\/figure>\n<p>Altman\u2019s responsibility at Ubisoft is clearly to make good film and TV \u2014 not market Ubisoft\u2019s games. But his answers to this line of questioning made it apparent that he does occasionally coordinate with Ubisoft\u2019s marketing team to ensure that the ways they represent properties such as \u201cAssassin\u2019s Creed\u201d line up. As streaming platforms continue to churn out film and TV adaptations of popular games, their role as a potential marketing channel for the gaming industry will only increase in prominence.<\/p>\n<\/div>\n<div>\n<ul>\n<li><a href=\"\/\/www.facebook.com\/sharer\/sharer.php?utm_source=facebook&#038;utm_medium=social&#038;utm_campaign=digidaysiteshare&#038;utm_content=How%20gaming%20companies%20like%20Ubisoft%20want%20to%20expand%20screen%20adaption%20after%20the%20success%20of%20HBO%E2%80%99s%20The%20Last%20of%20Us&#038;u=https%3A%2F%2Fdigiday.com%2Fmarketing%2Fhow-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us%2F\" target=\"_blank\" title=\"Share on Facebook\" rel=\"noopener\"><\/a><\/li>\n<li><a href=\"http:\/\/twitter.com\/intent\/tweet?utm_source=twitter&#038;utm_medium=social&#038;utm_campaign=digidaysiteshare&#038;utm_content=How%20gaming%20companies%20like%20Ubisoft%20want%20to%20expand%20screen%20adaption%20after%20the%20success%20of%20HBO%E2%80%99s%20The%20Last%20of%20Us&#038;url=https%3A%2F%2Fdigiday.com%2Fmarketing%2Fhow-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us%2F&#038;via=digiday&#038;text=How%20gaming%20companies%20like%20Ubisoft%20want%20to%20expand%20screen%20adaption%20after%20the%20success%20of%20HBO%E2%80%99s%20The%20Last%20of%20Us\" target=\"_blank\" title=\"Share on Twitter\" rel=\"noopener\"><\/a><\/li>\n<li><a href=\"https:\/\/www.linkedin.com\/shareArticle?utm_source=linkedin&#038;utm_medium=social&#038;utm_campaign=digidaysiteshare&#038;utm_content=How%20gaming%20companies%20like%20Ubisoft%20want%20to%20expand%20screen%20adaption%20after%20the%20success%20of%20HBO%E2%80%99s%20The%20Last%20of%20Us&#038;mini=true&#038;url=https%3A%2F%2Fdigiday.com%2Fmarketing%2Fhow-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us%2F\" target=\"_blank\" title=\"Share on LinkedIn\" rel=\"noopener\"><\/a><\/li>\n<li><a href=\"http:\/\/digiday.com\/mailto:fr****@*****le.com\" data-original-string=\"KYmkOPhbInwz12V516y24w==7f4gl7J\/WZofCWBDpSMMa46dMlVTuB2CKoeFds4ZActfWHqLO40AgSiNkyiSaVVHl4DWSgtneYftL\/kUzbGxjvo44mF8xR1pCTxbuAUPAcdteYjOTqHyklesCIUIcBED3+ge3v7s5\/8OQXwDNG4maJ2l5ZYT3AFdaEdF+YjMLzPvNJcjdfPeXhqc8nAWtG0s5GyCz9YLvfrM6tOzlcHXKDUNRBk9zoqpkI2SRnFLiSYU92G3uZJZGnY7EKzIrYNgUksm8H4KtPx9ncz+zRRtzJ0KZg3dYB6\/HbiztRu\/A6MwhB5QYnzY5BfK8RmM7Q8ckG3cXtctCZjJ8euAwGZAdJ3THssMJBZqcF0VicF5zQVIqL1hd9WRH3xvdfSohELX4uizFoR8vschvzZf01vLDdIrFi66hFFhVIs0RSVvBHavToIp7h+1JZDsfi1W41Im27Kb8NM31h0QxWIQlpFFHOsM6l2xSZiHHOkJjPUKGXaxH2PaBu98OS8cVE5tFol7k+U0L65+2+ROAFXvKDuSPaTPMsaHXROQBZqtt4IZtwQiTRpUmb1aX4pM1AkhsiiAkOe0k+BrY4FcvVfL6JKfIeHjHaFi4QyV9g8Pw1zCQb86P7PBGp4Imcqlu6EWTGadinyT1SueuOfMk2MeUhENx5mIoEHjrMQdFOl9dbaS\/RE49ttr81fNS0ekIt2zPTjKPqc\/pXX8YrYRBdcNUkCOrBEnMAkTYXGzG379h35qCbVBu\/fZdSDKDia8O+tABS5kfea8hs8pPdlBkuWBsgg7XVf88HKPWuovetMI8YrL0zXyj8i6\/gpgybFxcnCTy6dOsYcZw+DdfTpSNLK3djKkdRhaTZz0klleSpHfFWqK2PvP0BhfM2uZBIE\/l92VHRt6d3neXJ+YCtMOpziBQyOQSX\/zuF5HFS+rF9+VZfTAMoP5T3kzO0H9N8FJavxvUHHL0rlS\/zvPr4zYy55g1Avboa\/NZEqTXbU9ENCCPyad+WPvb8oZtxfm6Dt3nh5L0d8lPxTcSyG0mxiBgmHqK2daAdPmxntJRBlDIBSMaXn6FxOq08=\" title=\"This contact has been encoded by Anti-Spam by CleanTalk. 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To finish the decoding make sure that JavaScript is enabled in your browser.?subject=Check%20out%20this%20piece%20from%20Digiday&#038;body=How%20gaming%20companies%20like%20Ubisoft%20want%20to%20expand%20screen%20adaption%20after%20the%20success%20of%20HBO%E2%80%99s%20The%20Last%20of%20Us%0D%0A%0D%0AThe%20rise%20of%20video%20game%20adaptations%20is%20certainly%20good%20news%20for%20major%20game%20developers.%20To%20learn%20how%20the%20Ubisoft%20is%20taking%20advantage%20of%20the%20recent%20explosion%20of%20interest%20in%20video%20game%20adaptations%2C%20Digiday%20spoke%20to%20Jason%20Altman%2C%20who%20has%20led%20the%20company%E2%80%99s%20film%20and%20television%20division%20since%202017.%0D%0A%0D%0Ahttps%3A%2F%2Fdigiday.com%2Fmarketing%2Fhow-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us%2F\" target=\"_blank\" title=\"Share via email\" rel=\"noopener\"><\/a><\/li>\n<\/ul>\n<p>https:\/\/digiday.com\/?p=485759<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>\t\t<\/main><\/div>\n<p><a href=\"https:\/\/digiday.com\/marketing\/how-gaming-companies-like-ubisoft-want-to-expand-screen-adaption-after-the-success-of-hbos-the-last-of-us\/\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Alexander Lee<\/p>\n","protected":false},"excerpt":{"rendered":"<p>January 24, 2023 | By Alexander Lee Ubisoft Last week\u2019s release of HBO\u2019s \u201cThe Last of Us\u201d series is the latest piece of evidence that video game intellectual properties are the new hotness in the world of streaming video. The pilot of the show rapidly became HBO\u2019s second-most-watched series debut ever, outpacing beloved properties such<\/p>\n","protected":false},"author":1,"featured_media":601048,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[106,1277,46],"tags":[],"class_list":{"0":"post-601047","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-companies","8":"category-gaming","9":"category-technology"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/601047","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=601047"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/601047\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/601048"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=601047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=601047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=601047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}