{"id":596703,"date":"2023-01-12T05:49:31","date_gmt":"2023-01-12T11:49:31","guid":{"rendered":"https:\/\/news.sellorbuyhomefast.com\/index.php\/2023\/01\/12\/why-the-in-game-advertising-boom-is-no-longer-a-sure-thing\/"},"modified":"2023-01-12T05:49:31","modified_gmt":"2023-01-12T11:49:31","slug":"why-the-in-game-advertising-boom-is-no-longer-a-sure-thing","status":"publish","type":"post","link":"https:\/\/newsycanuse.com\/index.php\/2023\/01\/12\/why-the-in-game-advertising-boom-is-no-longer-a-sure-thing\/","title":{"rendered":"Why the in-game advertising boom is no longer a sure thing"},"content":{"rendered":"<div id=\"content\">\n\t\t\t\t\t<main id=\"main\" role=\"main\"><\/p>\n<div id=\"article-wrapper\">\n<div>\n<div>\n<p><span>January 11, 2023<\/span> |  By <a href=\"https:\/\/digiday.com\/author\/alex-lee\/\" title=\"Alexander Lee\">Alexander Lee<\/a><\/p>\n<\/div>\n<p><img loading=\"lazy\" width=\"1030\" height=\"579\" alt decoding=\"async\" srcset=\"https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=640,360 640w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=265,150 265w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=749,422 749w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=320,180 320w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=300,170 300w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=215,122 215w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=230,130 230w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=1030,579 1030w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=760,427 760w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=290,163 290w, https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?resize=180,100 180w\" data-lazy-sizes=\"(max-width: 1030px) 100vw, 1030px\" src=\"https:\/\/digiday.com\/wp-content\/uploads\/sites\/3\/2022\/08\/lucrative-gaming-static.jpg?w=1030&#038;h=579&#038;crop=1&#038;is-pending-load=1\" ><\/p>\n<p>\n\t\t\t\t\tIvy Liu\t\t\t\t<\/p>\n<\/p><\/div>\n<div>\n<p>There\u2019s a funny thing about the world of in-game advertising: The more some marketers ask where all the inventory is located, the less satisfying the answer seems to be. At the moment, the overwhelming majority of the inventory of leading in-game ad firms such as Bidstack, Frameplay and Anzu is located inside free-to-play or mobile games \u2014 not the premium titles that account for the bulk of gamers\u2019 attention.<\/p>\n<p>\u201cI think there\u2019s this huge confusion for a lot of brands of what in-game is, because some people will talk about in-game and they\u2019re referring purely to running a display banner inside this, you know, soccer game on mobile,\u201d said Mike Murphy O\u2019Reilly, head of business development for the gaming and esports website <a href=\"https:\/\/digiday.com\/marketing\/how-endemic-esports-publication-dexerto-is-making-a-bigger-play-for-brand-partnerships\/\">Dexerto<\/a>. \u201cBut a client might have in their head that they think this is something much grander, such as a branded experience or map inside a game.\u201d<\/p>\n<div id=\"piano-meter-offer\">\n<p>In-game ad companies know that brands are champing at the bit to place their ads inside console titles. In 2022, the <a href=\"https:\/\/dotesports.com\/streaming\/news\/most-watched-games-on-twitch-in-2022\">most-streamed games on Twitch<\/a> were all so-called <a href=\"https:\/\/en.wikipedia.org\/wiki\/AAA_(video_game_industry)\">AAA titles<\/a>, major releases such as League of Legends, Fortnite and GTA V. For brands looking to reach gamers, placing ads inside these premium games is akin to running television commercials alongside \u201cSunday Night Football\u201d or \u201cThe Bachelor.\u201d<\/p>\n<p>\u201cThe moment brands can buy ads in gaming that are on that screen, and not this screen, they\u2019re going to exhaust it,\u201d said Bidstack CRO Jude O\u2019Connor, pointing from a television on the wall to his smartphone. \u201cToday, for any of the in-game advertising companies, obviously everything\u2019s mobile or on PC.\u201d<\/p>\n<p>At the moment, in-game ad companies such as Bidstack do occasionally produce bespoke, hard-coded ads inside console titles \u2014 but not the programmatic ads that represent the bulk of their inventory. This may change in the near future: Bidstack and Anzu executives told Digiday that they are slowly but surely working toward console inventory, though they declined to share more details as of yet. As of last year, both Xbox and PlayStation were reportedly <a href=\"https:\/\/www.dexerto.com\/gaming\/playstation-and-xbox-reportedly-adding-in-game-ads-1930896\/\">spinning up their own<\/a> internal in-game ad departments as well.<\/p>\n<p>\u201cFor sports games, it is already native for consumers to see ads, be it ad boards in FIFA or <a href=\"https:\/\/digiday.com\/marketing\/state-farms-motion-captured-nba2k-mascot-combines-the-virtual-with-the-physical\/\">NBA 2K<\/a>, just like in traditional sports,\u201d said Brent Koning, an evp and <a href=\"https:\/\/digiday.com\/marketing\/dentsus-new-global-gaming-lead-reflects-on-gaming-strategy-void-in-advertising-media\/\">global gaming lead<\/a> at Dentsu. \u201cFor any other genre of video game, advertising becomes \u2018non-traditional,\u2019 meaning it takes more for a marketing team to sign off on it, as it may seem \u2018new.\u2019\u201d<\/p>\n<p>There\u2019s also a data gap that could prevent brands from enthusiastically signing off on in-game ads. If marketers ask any of the vested players for hardcore data to prove the quality of their inventory, for example, they\u2019re more likely to receive relatively nebulous metrics such as <a href=\"https:\/\/digiday.com\/marketing\/huaweis-in-game-campaign-shows-the-power-of-in-game-ads-and-the-importance-of-measurement\/\">brand lift<\/a> than hard numbers,\u00a0though in-game ad measurement standards saw a <a href=\"https:\/\/digiday.com\/marketing\/why-the-iabs-updated-measurement-guidelines-could-be-a-watershed-moment-for-in-game-advertising\/\">much-needed overhaul<\/a> in 2022. Advertisers are <a href=\"https:\/\/digiday.com\/marketing\/why-companies-are-developing-new-tools-and-metrics-to-measure-game-advertising\/\">desperate to learn more<\/a> about in-game advertising and the returns they can get from it \u2014 but full transparency about in-game ad performance is still years out.\u00a0<\/p>\n<p>\u201cThey don\u2019t expect to have a physical, actual solution for it until potentially Q1 of 2024,\u201d O\u2019Connor said, referring to pre-existing measurement platforms such as Oracle Moat.\u00a0<\/p>\n<p>All of the aforementioned factors mean that the in-game ad industry\u2019s <a href=\"https:\/\/www.adexchanger.com\/gaming\/in-game-advertising-is-poised-for-a-growth-spurt-in-2023\/\">purported growth spurt<\/a> might not be in the cards for 2023. That isn\u2019t to say that the industry isn\u2019t still poised for growth this year \u2014\u00a0O\u2019Connor predicted that industry-wide in-game ad sales would double in 2023, from an estimated $20 million to roughly $40 million \u2014\u00a0but much education about the space is still necessary if in-game ad firms want brands to fully buy in.\u00a0<\/p>\n<p>And as they enter 2023, the world\u2019s leading in-game ad companies are well aware of the importance of premium console inventory for their continued success.<\/p>\n<p>\u201cOne of the big milestones, almost tipping points, will be with console advertising,\u201d said Anzu CEO Itamar Benedy. \u201cWe have spent five years working on our console advertising offering, so there was a huge investment from our side. We didn\u2019t have the short-term revenues, but we were so bullish on the mid-term and long-term opportunities that it made sense for us to focus on it \u2014\u00a0and Sony is one of our investors.\u201d<\/p>\n<\/div>\n<div>\n<ul>\n<li><a href=\"\/\/www.facebook.com\/sharer\/sharer.php?utm_source=facebook&#038;utm_medium=social&#038;utm_campaign=digidaysiteshare&#038;utm_content=Why%20the%20in-game%20advertising%20boom%20is%20no%20longer%20a%20sure%20thing&#038;u=https%3A%2F%2Fdigiday.com%2Fmarketing%2Fthe-in-game-advertising-boom-isnt-guaranteed%2F\" target=\"_blank\" title=\"Share on Facebook\" rel=\"noopener\"><\/a><\/li>\n<li><a href=\"http:\/\/twitter.com\/intent\/tweet?utm_source=twitter&#038;utm_medium=social&#038;utm_campaign=digidaysiteshare&#038;utm_content=Why%20the%20in-game%20advertising%20boom%20is%20no%20longer%20a%20sure%20thing&#038;url=https%3A%2F%2Fdigiday.com%2Fmarketing%2Fthe-in-game-advertising-boom-isnt-guaranteed%2F&#038;via=digiday&#038;text=Why%20the%20in-game%20advertising%20boom%20is%20no%20longer%20a%20sure%20thing\" target=\"_blank\" title=\"Share on Twitter\" rel=\"noopener\"><\/a><\/li>\n<li><a href=\"https:\/\/www.linkedin.com\/shareArticle?utm_source=linkedin&#038;utm_medium=social&#038;utm_campaign=digidaysiteshare&#038;utm_content=Why%20the%20in-game%20advertising%20boom%20is%20no%20longer%20a%20sure%20thing&#038;mini=true&#038;url=https%3A%2F%2Fdigiday.com%2Fmarketing%2Fthe-in-game-advertising-boom-isnt-guaranteed%2F\" target=\"_blank\" title=\"Share on LinkedIn\" rel=\"noopener\"><\/a><\/li>\n<li><a href=\"http:\/\/digiday.com\/mailto:fr****@*****le.com\" data-original-string=\"EvUoBhAQBORBMMB8k9+dNw==7f4i7n04TO8gVJ4TNleI2dADZmp7wa8cWgm72D+PZ3dy9VabqdsdHVuPg8B7pYZxzYsqw6KpYinkM9bb7755hyClcZlyKcpEGIjFYosKocqa0JBLmNI13bWmbD3F13YtN+rD+JofcfzZ2UR+\/RbpZk2Spd\/HVbzjfERWvg8ZZf69mRv29\/OBEOXFXOAQwU9HfCMs5tHZEkR3rWF9II\/QtZLWDuwbZFL8PjWbObX3ynNSt4h\/IiEZbT+6EEWHk2DsT6MwWvJ7SKHeovvvKisx8u+gnFae\/5MHRrs3\/Kf8J+7bQyV\/3S4BCQySYnUM9OWUuiUiizM0bAj2mvxzao0DKe2n0+rH\/8kAmbnMSZWb6IA6JVxMQXa8OGuvQfKGlK6LiH7fhed5mi9nAVE8M4YUBwqTFF3STNllbHOxhOJsy1bRxle9zIawEbaI4VWWoCDtkvuDmG3eP\/nrfpoNNJ3DsTa6F\/U7DfIJ\/vSCbYLCkGj23TNBt+RkZN97G4pAxS3PziL3WqhIaiQePAFE20i4KsmHgBY31EuQCumx4LPPckXERTt\/LYWTZl0dLz+9dqjqqVK+VEdfAuwMMq6GmH1cP5z4\/fqRfkLnivIOQ+BTlIDlQFCvSsYuQEpHe\/CwwruN+AbLbx5j7fWPYhEFaUEZ0XNEVvDxMR+QQ0uJVvlmeLynaGYQrmF5r+tWBTPtCbGMqqMBIqB1vy1tC6gij7C5ndMSci6yopRjNc758O3j8\/1jQdy5Ni0jxSKKbSgQ1cTmF6Zg+ys2DyviVC6XsZ\/ZEeh2H\/j5Y4fRNlX2lxo+EJ2LsI=\" title=\"This contact has been encoded by Anti-Spam by CleanTalk. 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To finish the decoding make sure that JavaScript is enabled in your browser.?subject=Check%20out%20this%20piece%20from%20Digiday&#038;body=Why%20the%20in-game%20advertising%20boom%20is%20no%20longer%20a%20sure%20thing%0D%0A%0D%0AAt%20the%20moment%2C%20the%20overwhelming%20majority%20of%20the%20inventory%20of%20leading%20in-game%20ad%20firms%20such%20as%20Bidstack%2C%20Frameplay%20and%20Anzu%20is%20located%20inside%20free-to-play%20or%20mobile%20games%20%E2%80%94%20not%20the%20premium%20titles%20that%20account%20for%20the%20bulk%20of%20gamers%E2%80%99%20attention.%0D%0A%0D%0Ahttps%3A%2F%2Fdigiday.com%2Fmarketing%2Fthe-in-game-advertising-boom-isnt-guaranteed%2F\" target=\"_blank\" title=\"Share via email\" rel=\"noopener\"><\/a><\/li>\n<\/ul>\n<p>https:\/\/digiday.com\/?p=483600<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>\t\t<\/main><\/div>\n<p><a href=\"https:\/\/digiday.com\/marketing\/the-in-game-advertising-boom-isnt-guaranteed\/\" class=\"button purchase\" rel=\"nofollow noopener\" target=\"_blank\">Read More<\/a><br \/>\n Alexander Lee<\/p>\n","protected":false},"excerpt":{"rendered":"<p>January 11, 2023 | By Alexander Lee Ivy Liu There\u2019s a funny thing about the world of in-game advertising: The more some marketers ask where all the inventory is located, the less satisfying the answer seems to be. At the moment, the overwhelming majority of the inventory of leading in-game ad firms such as Bidstack<\/p>\n","protected":false},"author":1,"featured_media":596704,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26899,32435,46],"tags":[],"class_list":{"0":"post-596703","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-advertising","8":"category-in-game","9":"category-technology"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/596703","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/comments?post=596703"}],"version-history":[{"count":0,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/posts\/596703\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media\/596704"}],"wp:attachment":[{"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/media?parent=596703"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/categories?post=596703"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/newsycanuse.com\/index.php\/wp-json\/wp\/v2\/tags?post=596703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}