As far as Bethesda protagonists go, Fallout 4’s Nate and Nora aren’t quite the blank canvas you might be used to. They both come with a backstory and voice acting that give them a sense of who they are before you dictate where they’ll go. While the design call still splits fans today, the RPG’s lead designer says it was simply a sign of the times, man.
Speaking to GamesRadar+, Emil Pagliarulo says the call “didn’t seem as controversial as it ended up becoming,” though you can perhaps see some lessons Bethesda drew from it for Starfield many years later.
Gaylene Grisby
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